My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Dark Prince Executioner Electro Wizard
The Log
Firecracker Skeleton Army Dark Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Dark Prince Executioner Electro Wizard
Fireball
Firecracker Skeleton Army Executioner Electro Wizard
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Dark Prince Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Valkyrie Dark Prince Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince
Firecracker
Valkyrie Dark Prince
Valkyrie
Firecracker Dark Prince Executioner Electro Wizard
Skeleton Army
Dark Prince
Arrows Firecracker Valkyrie Executioner Electro Wizard
Executioner
Valkyrie Dark Prince The Log
The Log
Executioner
Electro Wizard
Valkyrie Dark Prince

Defense Synergies 2 16

Arrows
Valkyrie Dark Prince
Firecracker
Valkyrie The Log Skeleton Army Dark Prince Electro Wizard
Valkyrie
Firecracker Arrows Executioner The Log Electro Wizard
Skeleton Army
Firecracker Executioner The Log Electro Wizard
Dark Prince
Arrows Firecracker Executioner The Log Electro Wizard
Executioner
Valkyrie Skeleton Army Dark Prince The Log
The Log
Firecracker Valkyrie Skeleton Army Dark Prince Executioner Electro Wizard
Electro Wizard
Firecracker Valkyrie Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner The Log Electro Wizard
Skeleton Army Firecracker Valkyrie Dark Prince Executioner The Log Electro Wizard
Skeleton Army Valkyrie Dark Prince Executioner Electro Wizard
Skeleton Army Firecracker Valkyrie Dark Prince Electro Wizard
Arrows Firecracker Valkyrie Skeleton Army Dark Prince The Log
Arrows Skeleton Army The Log Firecracker Valkyrie Dark Prince Executioner Electro Wizard
Electro Wizard Arrows Firecracker Executioner
Arrows Valkyrie The Log Electro Wizard
Skeleton Army
Skeleton Army Firecracker Valkyrie Dark Prince Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Arrows Firecracker Dark Prince The Log
Arrows Executioner Firecracker Electro Wizard
Skeleton Army Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Executioner Arrows Firecracker Dark Prince The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Arrows Firecracker Valkyrie Skeleton Army Dark Prince Executioner Electro Wizard
Arrows Valkyrie Firecracker Skeleton Army Dark Prince Executioner The Log Electro Wizard
Arrows Valkyrie Executioner The Log Firecracker Dark Prince Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Dark Prince Arrows Firecracker Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Executioner The Log
Skeleton Army Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince Executioner
Arrows Firecracker Executioner Electro Wizard
Skeleton Army Dark Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Dark Prince
Electro Wizard Firecracker Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army
Valkyrie Dark Prince
Skeleton Army Arrows Valkyrie Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Valkyrie Executioner
Firecracker Valkyrie Skeleton Army Executioner
Skeleton Army Electro Wizard Firecracker Valkyrie Dark Prince Executioner The Log
Arrows Valkyrie Executioner Firecracker Dark Prince The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker Executioner The Log Electro Wizard
Arrows The Log
Arrows Firecracker Valkyrie Dark Prince The Log
Executioner Arrows Firecracker Valkyrie Dark Prince The Log
Arrows Firecracker Executioner
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Dark Prince The Log Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Dark Prince Executioner The Log Electro Wizard
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Dark Prince Executioner
Arrows Firecracker The Log Executioner Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard Skeleton Army Dark Prince
Arrows Firecracker Executioner Electro Wizard
Arrows The Log
Firecracker Valkyrie Dark Prince Executioner Electro Wizard
Arrows The Log Firecracker Executioner
Arrows
Firecracker Dark Prince Executioner
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Dark Prince Executioner The Log Electro Wizard
Firecracker

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