My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Wizard Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Wizard Goblin Barrel P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Wizard Goblin Barrel Electro Wizard Inferno Dragon
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Electro Wizard Inferno Dragon Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Goblin Barrel P.E.K.K.A Inferno Dragon Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Arrows Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight P.E.K.K.A
Firecracker
P.E.K.K.A Electro Wizard Mega Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Firecracker Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Wizard Mega Knight
Arrows Inferno Dragon Firecracker Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Wizard Electro Wizard
Arrows Wizard Firecracker Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Electro Wizard Mega Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Mega Knight
Electro Wizard Firecracker P.E.K.K.A Inferno Dragon
Arrows Mega Knight Firecracker Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Inferno Dragon
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Electro Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Wizard Mega Knight

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