My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Flying Machine Hog Rider Furnace Skeleton Army
Zap
Flying Machine Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army Giant Skeleton
The Log
Hog Rider Furnace Skeleton Army Giant Skeleton
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Flying Machine Furnace Skeleton Army
Royal Delivery
Flying Machine Hog Rider Skeleton Army Giant Skeleton
Fireball
Flying Machine Hog Rider Furnace Skeleton Army
Poison
Flying Machine Furnace Skeleton Army
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Flying Machine Hog Rider Furnace Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Giant Skeleton Mega Knight
Flying Machine
Hog Rider Furnace Mirror Giant Skeleton Mega Knight
Hog Rider
Arrows Flying Machine Furnace Mirror Giant Skeleton Mega Knight
Furnace
Flying Machine Hog Rider Mirror Giant Skeleton
Mirror
Arrows Flying Machine Hog Rider Furnace Skeleton Army Giant Skeleton
Skeleton Army
Mirror
Giant Skeleton
Arrows Flying Machine Hog Rider Furnace Mirror
Mega Knight
Arrows Flying Machine Hog Rider

Defense Synergies 4 10

Arrows
Mirror Mega Knight Furnace Giant Skeleton
Flying Machine
Furnace Mirror Skeleton Army Giant Skeleton Mega Knight
Hog Rider
Furnace
Mirror Arrows Flying Machine Skeleton Army
Mirror
Arrows Furnace Skeleton Army Flying Machine Mega Knight
Skeleton Army
Mirror Flying Machine Furnace Giant Skeleton
Giant Skeleton
Arrows Flying Machine Skeleton Army
Mega Knight
Arrows Flying Machine Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Skeleton Army Flying Machine Furnace Mega Knight
Furnace Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Furnace Mega Knight
Arrows Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Flying Machine Furnace Mega Knight
Furnace Arrows Flying Machine
Arrows Flying Machine Giant Skeleton Mega Knight
Furnace Skeleton Army
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Arrows Flying Machine Furnace Giant Skeleton Mega Knight
Arrows Flying Machine Furnace
Furnace Skeleton Army Mega Knight Flying Machine Giant Skeleton
Skeleton Army Mega Knight Arrows Furnace
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Mega Knight Arrows Furnace Skeleton Army
Arrows Mega Knight Flying Machine Furnace Skeleton Army
Arrows Furnace Flying Machine Giant Skeleton Mega Knight
Skeleton Army Mega Knight Arrows Flying Machine Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace Giant Skeleton
Arrows Flying Machine Mega Knight
Skeleton Army Giant Skeleton Mega Knight Furnace
Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Skeleton Army Mega Knight
Arrows Furnace Flying Machine
Skeleton Army Flying Machine Furnace Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Flying Machine Skeleton Army
Skeleton Army
Mega Knight Flying Machine Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight
Flying Machine Furnace Skeleton Army Mega Knight
Skeleton Army Flying Machine Furnace Giant Skeleton
Arrows Mega Knight Flying Machine Giant Skeleton
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Arrows Furnace Mega Knight
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace Mega Knight
Arrows
Arrows Flying Machine Mega Knight
Arrows Flying Machine Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Flying Machine
Arrows Furnace Mega Knight
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Arrows Flying Machine Furnace
Flying Machine
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Flying Machine Skeleton Army
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Arrows Flying Machine
Arrows Giant Skeleton
Flying Machine Mega Knight
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Mega Knight
Mega Knight

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