My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton Bandit Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Giant Skeleton Bandit Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Bandit Night Witch
Barbarian Barrel
Goblin Gang Elixir Golem Giant Skeleton Bandit Night Witch
The Log
Goblin Gang Elixir Golem Mini P.E.K.K.A Giant Skeleton Bandit
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Elixir Golem Mini P.E.K.K.A Giant Skeleton Bandit Night Witch Mother Witch
Fireball
Goblin Gang Elixir Golem Bandit Night Witch Mother Witch
Poison
Goblin Gang Elixir Golem Night Witch Mother Witch
Lightning
Mini P.E.K.K.A Bandit Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Giant Skeleton Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Bandit Mini P.E.K.K.A Night Witch Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Elixir Golem Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Giant Skeleton Bandit Night Witch Mother Witch
Goblin Gang
Elixir Golem Mini P.E.K.K.A Giant Skeleton Bandit
Elixir Golem
Night Witch Arrows Goblin Gang Mini P.E.K.K.A Bandit Mother Witch
Mini P.E.K.K.A
Arrows Goblin Gang Elixir Golem Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Mini P.E.K.K.A Bandit Night Witch Mother Witch
Bandit
Arrows Goblin Gang Elixir Golem Giant Skeleton
Night Witch
Elixir Golem Arrows Giant Skeleton
Mother Witch
Arrows Elixir Golem Giant Skeleton

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Giant Skeleton Bandit Mother Witch
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Bandit
Elixir Golem
Mini P.E.K.K.A
Arrows Goblin Gang Mother Witch
Giant Skeleton
Arrows Goblin Gang Mother Witch
Bandit
Arrows Goblin Gang
Night Witch
Mother Witch
Mother Witch
Arrows Mini P.E.K.K.A Giant Skeleton Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Goblin Gang Bandit Night Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Bandit
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Goblin Gang Bandit Night Witch Mother Witch
Arrows Goblin Gang Night Witch
Arrows Giant Skeleton Bandit
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit Night Witch
Goblin Gang Mother Witch Arrows Giant Skeleton Bandit Night Witch
Arrows Goblin Gang Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Giant Skeleton Bandit
Arrows Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Arrows Goblin Gang Mini P.E.K.K.A Night Witch
Arrows Goblin Gang Bandit Night Witch
Arrows Giant Skeleton Bandit Mother Witch
Mini P.E.K.K.A
Goblin Gang Arrows Mini P.E.K.K.A Giant Skeleton Bandit Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit
Bandit Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bandit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit Night Witch
Giant Skeleton Goblin Gang Mini P.E.K.K.A Bandit Night Witch
Arrows Mother Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit Night Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Bandit Night Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Night Witch
Arrows Mini P.E.K.K.A Giant Skeleton Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Bandit
Goblin Gang Mini P.E.K.K.A Night Witch
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Bandit
Arrows Mother Witch
Giant Skeleton Night Witch
Arrows
Arrows
Arrows Mother Witch
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Night Witch Mother Witch
Mini P.E.K.K.A Night Witch
Arrows Bandit Night Witch
Arrows
Giant Skeleton
Arrows
Goblin Gang Bandit Night Witch
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Bandit

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