My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army Sparky
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Inferno Tower Skeleton Army Sparky
The Log
Goblin Gang Elixir Golem Skeleton Army Sparky
Earthquake
Goblin Gang Elixir Golem Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Skeleton Army Sparky
Fireball
Goblin Gang Elixir Golem Inferno Tower Skeleton Army Sparky
Poison
Goblin Gang Elixir Golem Inferno Tower Skeleton Army Sparky
Lightning
Valkyrie Inferno Tower Sparky
Rocket
Valkyrie Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Skeleton Army Valkyrie Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Elixir Golem Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mega Knight
Goblin Gang
Elixir Golem Valkyrie Sparky
Elixir Golem
Arrows Goblin Gang Sparky
Valkyrie
Goblin Gang Sparky
Inferno Tower
Skeleton Army
Sparky
Sparky
Arrows Goblin Gang Elixir Golem Valkyrie Skeleton Army
Mega Knight
Arrows

Defense Synergies 3 10

Arrows
Mega Knight Valkyrie Inferno Tower Sparky
Goblin Gang
Inferno Tower Valkyrie Skeleton Army Sparky
Elixir Golem
Valkyrie
Arrows Goblin Gang Inferno Tower Sparky
Inferno Tower
Goblin Gang Skeleton Army Arrows Valkyrie Mega Knight
Skeleton Army
Inferno Tower Goblin Gang Sparky
Sparky
Arrows Goblin Gang Valkyrie Skeleton Army
Mega Knight
Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky Goblin Gang Valkyrie Mega Knight
Goblin Gang Inferno Tower Skeleton Army Sparky Mega Knight Valkyrie
Inferno Tower Skeleton Army Sparky Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Sparky Mega Knight
Arrows Goblin Gang Skeleton Army Valkyrie Mega Knight
Inferno Tower Arrows Goblin Gang
Arrows Valkyrie Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Inferno Tower Sparky Mega Knight
Goblin Gang Valkyrie Skeleton Army Arrows Mega Knight
Arrows Inferno Tower Goblin Gang
Inferno Tower Skeleton Army Sparky Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Sparky Mega Knight Arrows Goblin Gang
Inferno Tower Skeleton Army Sparky Goblin Gang Mega Knight
Inferno Tower Skeleton Army Goblin Gang Sparky Mega Knight
Sparky Mega Knight Arrows Goblin Gang Valkyrie Inferno Tower Skeleton Army
Arrows Mega Knight Goblin Gang Valkyrie Skeleton Army
Arrows Valkyrie Mega Knight
Sparky Inferno Tower
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Inferno Tower Sparky
Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Inferno Tower Sparky
Goblin Gang Valkyrie Skeleton Army Mega Knight Inferno Tower Sparky
Inferno Tower Goblin Gang Valkyrie Skeleton Army Sparky Mega Knight
Arrows Goblin Gang
Goblin Gang Skeleton Army Sparky Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Skeleton Army Sparky
Mega Knight Valkyrie Inferno Tower Skeleton Army Sparky
Inferno Tower Goblin Gang Skeleton Army Sparky
Mega Knight Valkyrie Inferno Tower Sparky
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Inferno Tower Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Goblin Gang Inferno Tower Skeleton Army Sparky Valkyrie
Arrows Valkyrie Mega Knight Inferno Tower Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows
Arrows Sparky
Arrows
Arrows
Goblin Gang Sparky
Arrows Valkyrie Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Valkyrie Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky Mega Knight
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang Valkyrie Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Goblin Gang Sparky
Sparky Mega Knight

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