My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Musketeer Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Musketeer Princess
Zap
Goblin Gang Firecracker Princess
Barbarian Barrel
Goblin Gang Firecracker Tesla Elixir Golem Musketeer Princess
The Log
Goblin Gang Firecracker Elixir Golem Musketeer Princess
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker Elixir Golem Musketeer Princess
Fireball
Goblin Gang Firecracker Tesla Elixir Golem Musketeer Princess
Poison
Goblin Gang Firecracker Elixir Golem Musketeer Princess
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Princess Tesla Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem Princess
Firecracker
Elixir Golem Goblin Gang Princess Mega Knight
Tesla
Elixir Golem
Firecracker Arrows Goblin Gang Musketeer
Musketeer
Elixir Golem Mega Knight
Princess
Goblin Gang Firecracker Mega Knight
Mega Knight
Arrows Firecracker Musketeer Princess

Defense Synergies 4 10

Arrows
Mega Knight Tesla
Goblin Gang
Tesla Musketeer Firecracker Princess
Firecracker
Goblin Gang Tesla Musketeer Princess Mega Knight
Tesla
Goblin Gang Musketeer Arrows Firecracker Princess
Elixir Golem
Musketeer
Goblin Gang Tesla Firecracker Mega Knight
Princess
Goblin Gang Firecracker Tesla Mega Knight
Mega Knight
Arrows Firecracker Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer
Goblin Gang Firecracker Tesla Musketeer Mega Knight
Goblin Gang Tesla Mega Knight Musketeer
Tesla Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Princess Mega Knight
Arrows Goblin Gang Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer Arrows Goblin Gang Firecracker Princess
Arrows Tesla Musketeer Mega Knight
Tesla Goblin Gang Musketeer Princess
Goblin Gang Firecracker Tesla Musketeer Mega Knight
Goblin Gang Arrows Firecracker Tesla Musketeer Princess Mega Knight
Arrows Tesla Musketeer Goblin Gang Firecracker Princess
Tesla Mega Knight Goblin Gang Musketeer
Mega Knight Arrows Goblin Gang Firecracker Tesla Princess
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Goblin Gang Firecracker Musketeer
Arrows Tesla Mega Knight Goblin Gang Firecracker Musketeer
Arrows Firecracker Tesla Musketeer Princess Mega Knight
Tesla Musketeer
Goblin Gang Mega Knight Arrows Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Arrows Goblin Gang Firecracker Tesla Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer
Goblin Gang Mega Knight Tesla Musketeer
Goblin Gang Tesla Musketeer Mega Knight
Arrows Firecracker Goblin Gang Tesla Musketeer Princess
Goblin Gang Tesla Musketeer
Mega Knight Tesla
Mega Knight Firecracker
Goblin Gang Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight Arrows
Mega Knight Goblin Gang Tesla
Firecracker Tesla Musketeer Princess Mega Knight
Goblin Gang Tesla Firecracker Musketeer
Arrows Mega Knight Firecracker Tesla Musketeer Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess
Arrows Firecracker Princess
Arrows Firecracker
Goblin Gang Musketeer
Firecracker Arrows Musketeer Princess
Arrows Firecracker Musketeer Princess
Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess
Princess Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Arrows Firecracker Musketeer Princess Mega Knight
Arrows
Arrows Firecracker Musketeer Princess Mega Knight
Arrows Firecracker Princess Mega Knight
Musketeer Mega Knight
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Princess
Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Goblin Gang Musketeer Princess
Arrows Firecracker Musketeer Princess
Arrows
Goblin Gang Firecracker Musketeer Princess Mega Knight
Arrows Firecracker Musketeer Princess
Arrows
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer Princess
Firecracker Musketeer Princess
Firecracker Musketeer Princess Mega Knight
Firecracker Mega Knight

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