My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Goblin Gang Firecracker Tesla Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Ice Golem P.E.K.K.A
Tesla
Ice Golem
Goblin Gang Hog Rider Firecracker
Hog Rider
Arrows Goblin Gang Firecracker Ice Golem The Log
P.E.K.K.A
Arrows Goblin Gang Firecracker The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 6 10

Arrows
Tesla Ice Golem P.E.K.K.A
Goblin Gang
Tesla Firecracker Ice Golem P.E.K.K.A The Log
Firecracker
Ice Golem The Log Goblin Gang Tesla P.E.K.K.A
Tesla
Goblin Gang Ice Golem The Log Arrows Firecracker
Ice Golem
Firecracker Tesla Arrows Goblin Gang The Log
Hog Rider
P.E.K.K.A
The Log Arrows Goblin Gang Firecracker
The Log
Firecracker Tesla P.E.K.K.A Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
P.E.K.K.A Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows Goblin Gang The Log Firecracker Tesla
Tesla Arrows Goblin Gang Firecracker
Arrows Tesla Ice Golem P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla Ice Golem
Goblin Gang Arrows Firecracker Tesla Ice Golem The Log
Arrows Tesla Goblin Gang Firecracker
Tesla P.E.K.K.A Goblin Gang The Log
Arrows Goblin Gang Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A The Log
Tesla Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Tesla Goblin Gang Firecracker The Log
Arrows The Log Firecracker Tesla Ice Golem
P.E.K.K.A Tesla
Goblin Gang Arrows Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Ice Golem P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla Ice Golem The Log
Goblin Gang P.E.K.K.A Ice Golem The Log
Goblin Gang P.E.K.K.A Tesla Ice Golem The Log
P.E.K.K.A Goblin Gang Tesla
Arrows Firecracker Goblin Gang Tesla Ice Golem
Goblin Gang P.E.K.K.A Tesla Ice Golem
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Ice Golem The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Gang Tesla Ice Golem
Firecracker Tesla
Goblin Gang Tesla Firecracker Ice Golem P.E.K.K.A The Log
Arrows Firecracker Tesla Ice Golem P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Golem
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Golem
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker Ice Golem The Log
Arrows Firecracker
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Golem
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker Ice Golem
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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