My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Barrel Witch
Fireball
Goblin Gang Inferno Tower Goblin Barrel Witch
Poison
Goblin Gang Inferno Tower Witch
Lightning
Inferno Tower Witch Goblinstein
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Freeze Inferno Tower Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Mega Knight
Goblin Gang
Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Mega Knight
Freeze
Arrows
Witch
Mega Knight
Mega Knight
Arrows Goblin Barrel Witch
Goblinstein

Defense Synergies 2 4

Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower
Inferno Tower
Goblin Gang Arrows Mega Knight
Goblin Barrel
Freeze
Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Inferno Tower Freeze Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Goblin Gang Witch Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Freeze
Inferno Tower Witch Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Freeze Mega Knight
Inferno Tower Arrows Goblin Gang Freeze Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Witch Arrows Freeze Mega Knight
Arrows Inferno Tower Goblin Gang Witch
Inferno Tower Mega Knight Goblin Gang Freeze Witch
Mega Knight Arrows Goblin Gang Freeze Witch
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Freeze Mega Knight
Mega Knight Arrows Goblin Gang Inferno Tower Witch
Arrows Mega Knight Goblin Gang Witch
Arrows Freeze Witch Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Inferno Tower Witch
Goblin Gang Mega Knight Inferno Tower
Inferno Tower Goblin Gang Witch Mega Knight
Arrows Goblin Gang Freeze Witch
Goblin Gang Inferno Tower Witch
Inferno Tower Mega Knight
Freeze Mega Knight Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Mega Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Goblin Gang Inferno Tower Witch
Witch Mega Knight
Goblin Gang Inferno Tower Witch Freeze
Arrows Mega Knight Inferno Tower Freeze Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Goblin Gang
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Goblin Gang Freeze Witch
Arrows Witch
Freeze
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Freeze Witch
Witch
Freeze Witch Mega Knight
Mega Knight

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