My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel Little Prince
Zap
Goblin Gang Mortar Goblin Barrel Prince Little Prince
Barbarian Barrel
Goblin Gang Mortar Wizard Goblin Barrel Little Prince
The Log
Goblin Gang Goblin Barrel Prince Little Prince
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Wizard Goblin Barrel Prince Little Prince
Fireball
Goblin Gang Mortar Wizard Goblin Barrel Little Prince
Poison
Goblin Gang Mortar Wizard Little Prince
Lightning
Mortar Wizard Prince Little Prince
Rocket
Mortar Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Little Prince Mortar Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Prince
Goblin Gang
Goblin Barrel Mortar Prince
Mortar
Arrows Goblin Gang The Log
Wizard
Prince
Goblin Barrel
Goblin Gang Prince Arrows
Prince
Goblin Barrel Arrows Goblin Gang Wizard The Log Little Prince
The Log
Mortar Prince Little Prince
Little Prince
Prince The Log

Defense Synergies 1 11

Arrows
Mortar Prince Little Prince
Goblin Gang
Mortar Prince The Log
Mortar
Arrows Goblin Gang Wizard The Log
Wizard
Mortar Prince The Log
Goblin Barrel
Prince
The Log Arrows Goblin Gang Wizard
The Log
Prince Goblin Gang Mortar Wizard Little Prince
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince
Prince Goblin Gang Mortar
Arrows Prince The Log
Arrows Goblin Gang The Log
Arrows Goblin Gang Mortar Wizard Little Prince
Arrows The Log
Goblin Gang Mortar Prince
Goblin Gang Prince Little Prince
Goblin Gang Arrows Wizard The Log
Arrows Goblin Gang Wizard
Mortar Prince Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince
Goblin Gang Mortar Prince The Log
Wizard Arrows Goblin Gang Mortar Prince
Arrows Mortar Goblin Gang Wizard Prince The Log Little Prince
Arrows Mortar Wizard The Log Little Prince
Mortar Prince
Goblin Gang Wizard Arrows Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Arrows Goblin Gang Mortar Wizard Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince
Arrows Wizard Goblin Gang
Goblin Gang Prince
Prince
Mortar Prince The Log
Goblin Gang
Prince
Arrows Prince The Log
Prince Goblin Gang Wizard
Wizard
Goblin Gang Mortar Prince The Log Little Prince
Arrows Wizard The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows Prince The Log
Wizard Arrows Mortar The Log
Arrows Wizard
Arrows Mortar Wizard The Log
Arrows The Log Wizard
Arrows The Log Mortar Wizard
Goblin Gang Prince
Arrows Mortar Wizard Prince The Log
Arrows Wizard
Mortar The Log
Arrows Mortar
Arrows Mortar Prince The Log
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Arrows Mortar Wizard Prince The Log
Arrows Mortar Wizard The Log Little Prince
Prince The Log
Arrows Wizard
Prince The Log
Arrows Mortar The Log
Arrows The Log Mortar Wizard Little Prince
Arrows Mortar The Log Wizard
Arrows Mortar Wizard Prince The Log
Arrows Mortar The Log
Arrows Wizard Little Prince
Wizard
Arrows Mortar Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Goblin Gang Prince
Arrows Wizard
Arrows The Log
Goblin Gang Wizard Prince
Arrows The Log Mortar Wizard
Arrows
Prince
Goblin Gang The Log
Mortar Prince The Log Little Prince
Prince
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: