My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Bandit
Giant Snowball
Goblin Gang Wall Breakers Witch
Zap
Goblin Gang Wall Breakers Witch X-Bow Bandit
Barbarian Barrel
Goblin Gang Wall Breakers Witch X-Bow Bandit
The Log
Goblin Gang Wall Breakers Witch X-Bow Bandit
Earthquake
Goblin Gang Witch X-Bow
Arrows
Goblin Gang Wall Breakers Witch
Royal Delivery
Goblin Gang Wall Breakers Witch Bowler Bandit
Fireball
Goblin Gang Wall Breakers Witch Bowler X-Bow Bandit
Poison
Goblin Gang Witch X-Bow
Lightning
Witch Bowler X-Bow Bandit
Rocket
Witch Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Bandit Witch Bowler Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Bowler X-Bow Bandit
Goblin Gang
Bowler X-Bow Bandit
Rocket
X-Bow
Wall Breakers
Arrows
Witch
Bowler Bandit
Bowler
Arrows Goblin Gang Witch
X-Bow
Arrows Goblin Gang Rocket Bandit
Bandit
Arrows Goblin Gang Witch X-Bow

Defense Synergies 0 8

Arrows
Bowler Bandit
Goblin Gang
X-Bow Bandit
Rocket
Wall Breakers
Witch
Bowler Bandit
Bowler
Arrows Witch Bandit
X-Bow
Goblin Gang Bandit
Bandit
Arrows Goblin Gang Witch Bowler X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler X-Bow
Goblin Gang Witch X-Bow Bandit
Goblin Gang Rocket Witch Bowler Bandit
Witch Goblin Gang Bowler Bandit
Arrows Rocket Bowler X-Bow
Arrows Goblin Gang Bowler X-Bow Bandit
Rocket Arrows Goblin Gang Witch X-Bow
Rocket Bowler Arrows X-Bow Bandit
Witch Goblin Gang X-Bow
Goblin Gang Bowler Bandit
Goblin Gang Witch Arrows Bowler X-Bow Bandit
Arrows Goblin Gang Witch
Bowler Goblin Gang Rocket Witch X-Bow Bandit
Rocket Bowler Arrows Goblin Gang Witch X-Bow
Goblin Gang X-Bow Bandit
Rocket Goblin Gang Bowler X-Bow Bandit
Arrows Goblin Gang Witch Bowler X-Bow
Arrows Goblin Gang Witch Bowler X-Bow Bandit
Arrows Witch Bowler Bandit
Goblin Gang Bowler Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Bowler X-Bow Bandit
Bandit Arrows Goblin Gang Rocket Bowler X-Bow
Goblin Gang Bandit Rocket Witch Bowler
Goblin Gang Rocket Bowler X-Bow Bandit
Goblin Gang Witch Bowler Bandit
Arrows Rocket Goblin Gang Witch
Goblin Gang Rocket Witch Bowler Bandit
Rocket Witch X-Bow Bandit
Witch Goblin Gang
Witch Bowler
Rocket Arrows Bowler
Rocket Bowler Goblin Gang Witch Bandit
Witch Bowler
Goblin Gang Witch Rocket Bowler X-Bow
Arrows Bowler Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket X-Bow Bandit
Arrows Bowler X-Bow Bandit
Rocket Arrows X-Bow Bandit
Arrows Rocket
Rocket Arrows Bowler
Arrows Rocket Witch
Arrows Witch Bowler
Arrows X-Bow Bowler
Arrows X-Bow Bandit
Rocket Goblin Gang Bowler X-Bow
Rocket Arrows Bowler X-Bow Bandit
Arrows Rocket
Rocket Bowler Bandit
Arrows Rocket X-Bow Bandit
Arrows X-Bow
Rocket X-Bow Arrows Witch Bowler Bandit
Arrows Rocket Bowler X-Bow Bandit
Arrows Rocket
Rocket
Rocket Arrows Bowler X-Bow Bandit
Rocket Arrows Witch Bowler X-Bow
Rocket Bowler X-Bow
Rocket Arrows
Rocket Bowler X-Bow
Rocket Arrows X-Bow
Arrows Witch Bowler
Witch
Arrows X-Bow Witch Bowler Bandit
Arrows Witch Bowler X-Bow Bandit
Rocket Arrows X-Bow Bandit
Arrows Witch X-Bow
Rocket Witch
Bowler
Arrows Rocket X-Bow Bandit
Rocket Arrows
Rocket Arrows Bowler
Goblin Gang Rocket Witch X-Bow Bandit
Rocket Arrows Witch
Arrows
Goblin Gang Rocket Bowler
Arrows Bowler
Rocket Arrows
Goblin Gang Rocket Witch Bowler
Rocket Witch
Rocket Witch Bowler X-Bow Bandit
Rocket Bowler

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