My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Guards Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Skeleton Dragons Royal Hogs Guards Skeleton Army
Zap
Goblin Gang Royal Hogs Guards Skeleton Army Dark Prince
Barbarian Barrel
Goblin Gang Royal Hogs Guards Skeleton Army Dark Prince
The Log
Goblin Gang Royal Hogs Guards Skeleton Army Dark Prince
Earthquake
Goblin Gang Royal Hogs Guards Skeleton Army
Arrows
Goblin Gang Skeleton Dragons Royal Hogs Guards Skeleton Army
Royal Delivery
Goblin Gang Skeleton Dragons Royal Hogs Guards Skeleton Army Dark Prince
Fireball
Goblin Gang Skeleton Dragons Royal Hogs Skeleton Army
Poison
Goblin Gang Skeleton Dragons Royal Hogs Guards Skeleton Army
Lightning
Skeleton Dragons Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Skeleton Army Skeleton Dragons Fireball Dark Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Dark Prince
Goblin Gang
Royal Hogs Dark Prince
Skeleton Dragons
Royal Hogs Dark Prince
Fireball
Arrows Royal Hogs Dark Prince
Royal Hogs
Arrows Goblin Gang Skeleton Dragons Fireball Guards Dark Prince
Guards
Royal Hogs
Skeleton Army
Dark Prince
Arrows Goblin Gang Skeleton Dragons Fireball Royal Hogs

Defense Synergies 0 12

Arrows
Fireball Dark Prince
Goblin Gang
Skeleton Dragons Guards Skeleton Army Dark Prince
Skeleton Dragons
Goblin Gang Fireball Guards Skeleton Army Dark Prince
Fireball
Arrows Skeleton Dragons Dark Prince
Royal Hogs
Guards
Goblin Gang Skeleton Dragons Skeleton Army
Skeleton Army
Goblin Gang Skeleton Dragons Guards
Dark Prince
Arrows Goblin Gang Skeleton Dragons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Skeleton Army Goblin Gang Skeleton Dragons Dark Prince
Goblin Gang Skeleton Army Skeleton Dragons Dark Prince
Skeleton Army Goblin Gang Skeleton Dragons Guards Dark Prince
Arrows Fireball Skeleton Army Dark Prince
Arrows Goblin Gang Fireball Skeleton Army Skeleton Dragons Guards Dark Prince
Skeleton Dragons Arrows Goblin Gang Fireball
Arrows Skeleton Dragons Fireball
Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Dark Prince
Goblin Gang Skeleton Dragons Guards Skeleton Army Arrows Fireball Dark Prince
Arrows Skeleton Dragons Goblin Gang Fireball
Skeleton Army Goblin Gang Skeleton Dragons Fireball Guards Dark Prince
Fireball Skeleton Army Arrows Goblin Gang Skeleton Dragons Guards Dark Prince
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Arrows Goblin Gang Skeleton Dragons Fireball Skeleton Army Dark Prince
Arrows Fireball Goblin Gang Skeleton Dragons Guards Skeleton Army Dark Prince
Arrows Skeleton Dragons Fireball Guards Dark Prince
Goblin Gang Skeleton Dragons Skeleton Army Dark Prince Arrows Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Fireball Dark Prince
Fireball Arrows Goblin Gang Skeleton Dragons
Goblin Gang Guards Skeleton Army Dark Prince
Goblin Gang Guards Skeleton Army Dark Prince Fireball
Goblin Gang Guards Skeleton Army Dark Prince
Arrows Skeleton Dragons Fireball Goblin Gang
Goblin Gang Guards Skeleton Army Dark Prince Fireball
Skeleton Army Dark Prince
Skeleton Dragons Fireball Skeleton Army Dark Prince
Goblin Gang Skeleton Dragons Guards Skeleton Army
Guards Dark Prince
Skeleton Army Arrows Fireball Guards Dark Prince
Skeleton Army Dark Prince Goblin Gang Fireball Guards
Skeleton Dragons Fireball Skeleton Army
Goblin Gang Guards Skeleton Army Skeleton Dragons Fireball Dark Prince
Arrows Skeleton Dragons Fireball Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons Guards
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Guards Dark Prince
Fireball Arrows Skeleton Dragons Dark Prince
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons
Goblin Gang Fireball Guards
Arrows Skeleton Dragons Fireball Dark Prince
Fireball Arrows Skeleton Dragons
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Arrows Skeleton Dragons Fireball Dark Prince
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Dark Prince
Arrows Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball Guards
Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Goblin Gang Fireball Guards Skeleton Army Dark Prince
Fireball Arrows Skeleton Dragons
Arrows Fireball
Fireball Goblin Gang Skeleton Dragons Dark Prince
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons Dark Prince
Goblin Gang Skeleton Dragons Fireball Guards
Skeleton Dragons Fireball
Fireball Dark Prince
Fireball Skeleton Dragons

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