My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Inferno Dragon
Fireball
Goblin Gang Tesla Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Tesla Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Freeze Inferno Dragon Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Freeze
Goblin Gang
Tesla
Fireball
Arrows Freeze Golden Knight
Freeze
Arrows Fireball
Witch
Inferno Dragon
Golden Knight
Fireball

Defense Synergies 1 8

Arrows
Tesla Fireball Golden Knight
Goblin Gang
Tesla Inferno Dragon
Tesla
Goblin Gang Arrows Fireball Inferno Dragon
Fireball
Arrows Tesla Freeze Golden Knight
Freeze
Fireball
Witch
Inferno Dragon
Goblin Gang Tesla
Golden Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Golden Knight
Inferno Dragon Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Freeze Inferno Dragon
Tesla Witch Inferno Dragon Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Freeze Tesla
Tesla Inferno Dragon Arrows Goblin Gang Fireball Freeze Witch
Arrows Tesla Fireball Golden Knight
Tesla Witch Inferno Dragon Goblin Gang
Goblin Gang Tesla
Goblin Gang Witch Arrows Tesla Fireball Freeze
Arrows Tesla Inferno Dragon Goblin Gang Fireball Witch
Tesla Goblin Gang Fireball Freeze Witch
Fireball Arrows Goblin Gang Tesla Freeze Witch Golden Knight
Inferno Dragon Goblin Gang Tesla
Goblin Gang Tesla Fireball Freeze Inferno Dragon
Tesla Arrows Goblin Gang Fireball Witch
Arrows Tesla Fireball Goblin Gang Witch Golden Knight
Arrows Freeze Witch Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Arrows Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Witch
Fireball Arrows Goblin Gang Tesla Inferno Dragon
Goblin Gang Witch Golden Knight
Goblin Gang Tesla Fireball
Goblin Gang Tesla Witch Inferno Dragon
Arrows Fireball Goblin Gang Tesla Freeze Witch
Goblin Gang Tesla Fireball Witch
Tesla Inferno Dragon
Freeze Fireball Witch Inferno Dragon
Witch Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla Witch Golden Knight
Arrows Fireball
Goblin Gang Tesla Fireball Witch Golden Knight
Tesla Fireball Witch
Goblin Gang Tesla Witch Fireball Freeze Inferno Dragon Golden Knight
Arrows Tesla Fireball Freeze Witch Inferno Dragon Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Freeze Witch
Arrows Witch
Arrows Fireball Freeze
Arrows Fireball Golden Knight
Goblin Gang Fireball
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch Golden Knight
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Witch
Witch Inferno Dragon
Arrows Fireball Witch Golden Knight
Fireball Arrows Witch Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Witch
Fireball Freeze Witch
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Goblin Gang Fireball Freeze Witch
Fireball Arrows Witch
Freeze
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Freeze Witch Golden Knight
Fireball Witch
Fireball Freeze Witch Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: