My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Royal Ghost Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Prince Bandit Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Wall Breakers Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wall Breakers Royal Ghost Bandit
The Log
Goblin Gang Wall Breakers Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Prince Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Gang Wall Breakers Bandit Inferno Dragon
Poison
Goblin Gang
Lightning
Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Royal Ghost Bandit Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Prince Bandit Mega Knight
Goblin Gang
Prince Royal Ghost Bandit
Wall Breakers
Arrows Royal Ghost Mega Knight
Prince
Mega Knight Arrows Goblin Gang Royal Ghost
Royal Ghost
Goblin Gang Wall Breakers Prince Bandit Mega Knight
Bandit
Arrows Goblin Gang Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Arrows Wall Breakers Royal Ghost Bandit

Defense Synergies 1 8

Arrows
Mega Knight Prince Bandit
Goblin Gang
Prince Bandit Inferno Dragon
Wall Breakers
Prince
Arrows Goblin Gang
Royal Ghost
Mega Knight
Bandit
Arrows Goblin Gang Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Royal Ghost Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Goblin Gang Prince Bandit Mega Knight
Goblin Gang Prince Mega Knight Bandit Inferno Dragon
Prince Inferno Dragon Goblin Gang Bandit Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Royal Ghost Bandit Mega Knight
Inferno Dragon Arrows Goblin Gang
Arrows Bandit Mega Knight
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince Royal Ghost Bandit Mega Knight
Goblin Gang Arrows Royal Ghost Bandit Mega Knight
Arrows Inferno Dragon Goblin Gang
Prince Mega Knight Goblin Gang Bandit
Mega Knight Arrows Goblin Gang Prince Royal Ghost
Inferno Dragon Goblin Gang Prince Bandit Mega Knight
Goblin Gang Prince Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Prince
Arrows Mega Knight Goblin Gang Prince Royal Ghost Bandit
Arrows Royal Ghost Bandit Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Arrows Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Royal Ghost Bandit
Bandit Arrows Goblin Gang Prince Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Prince
Goblin Gang Prince Mega Knight Bandit
Goblin Gang Prince Bandit Inferno Dragon Mega Knight
Arrows Goblin Gang
Goblin Gang Prince Bandit
Mega Knight Prince Inferno Dragon
Mega Knight Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Prince Inferno Dragon
Arrows Mega Knight Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Prince
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Prince
Arrows Prince Bandit
Arrows
Bandit
Arrows Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Prince Bandit Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Royal Ghost Bandit
Arrows Prince Bandit Mega Knight
Arrows Bandit
Arrows
Arrows Bandit Mega Knight
Arrows
Prince Mega Knight
Arrows
Goblin Gang Prince Bandit
Arrows
Arrows
Goblin Gang Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Goblin Gang
Prince Royal Ghost Bandit Mega Knight
Prince Inferno Dragon
Mega Knight

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