My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch Little Prince
Zap
Goblin Gang Goblin Giant Night Witch Little Prince
Barbarian Barrel
Goblin Gang Wizard Night Witch Little Prince
The Log
Goblin Gang Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch Little Prince
Royal Delivery
Goblin Gang Wizard Night Witch Little Prince
Fireball
Goblin Gang Wizard Night Witch Little Prince
Poison
Goblin Gang Wizard Night Witch Little Prince
Lightning
Wizard Night Witch Little Prince
Rocket
Wizard Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Goblin Gang Little Prince Night Witch Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Night Witch
Goblin Gang
Goblin Giant
Wizard
Rage Goblin Giant
Rage
Wizard Goblin Giant Night Witch
Goblin Giant
Arrows Goblin Gang Wizard Rage The Log Night Witch Little Prince
The Log
Goblin Giant Little Prince
Night Witch
Arrows Rage Goblin Giant
Little Prince
Goblin Giant The Log

Defense Synergies 0 6

Arrows
Little Prince
Goblin Gang
The Log
Wizard
The Log
Rage
Goblin Giant
The Log
The Log
Goblin Gang Wizard Goblin Giant Night Witch Little Prince
Night Witch
The Log
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log
Goblin Gang The Log Night Witch
Goblin Gang Night Witch
Night Witch Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Night Witch
Arrows Goblin Gang Wizard Night Witch Little Prince
Arrows Goblin Giant The Log
Goblin Gang Night Witch
Goblin Gang Night Witch Little Prince
Goblin Gang Arrows Wizard Goblin Giant The Log Night Witch
Arrows Goblin Gang Wizard Night Witch
Night Witch Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang The Log Night Witch
Goblin Gang
Goblin Gang The Log
Wizard Arrows Goblin Gang Night Witch
Arrows Goblin Gang Wizard The Log Night Witch Little Prince
Arrows Wizard The Log Little Prince
Goblin Gang Wizard Arrows Goblin Giant The Log Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Wizard The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Goblin Giant The Log Night Witch
Goblin Gang Goblin Giant Night Witch
Arrows Wizard Goblin Gang Goblin Giant
Goblin Gang Goblin Giant Night Witch
Goblin Giant
The Log
Goblin Gang Goblin Giant
Arrows Goblin Giant The Log
Goblin Gang Wizard Goblin Giant Night Witch
Wizard
Goblin Gang Goblin Giant The Log Night Witch Little Prince
Arrows Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Goblin Giant
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Night Witch
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Night Witch
Arrows Wizard The Log
Arrows Wizard The Log Little Prince
The Log Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Little Prince
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Night Witch Little Prince
Wizard
Night Witch
Arrows Wizard The Log Night Witch
Arrows
Arrows Wizard The Log
Goblin Gang Night Witch
Arrows Wizard
Arrows The Log
Goblin Gang Wizard
Arrows The Log Wizard
Arrows
Goblin Gang The Log
Goblin Giant The Log Little Prince
Wizard

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