My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Phoenix
Giant Snowball
Guards Goblin Drill
Zap
Guards Goblin Drill
Barbarian Barrel
Guards Goblin Drill Electro Wizard
The Log
Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Guards Goblin Drill Electro Wizard
Fireball
Goblin Drill Electro Wizard
Poison
Guards Goblin Drill Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Poison Goblin Drill Electro Wizard Phoenix Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Poison Goblin Drill

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Lightning Phoenix Mega Knight
Guards
Poison
Goblin Drill Mega Knight
Goblin Drill
Arrows Poison Mega Knight
Lightning
Arrows
Electro Wizard
Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Poison Goblin Drill Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Lightning Phoenix
Guards
Poison Goblin Drill Electro Wizard
Poison
Guards Electro Wizard Mega Knight
Goblin Drill
Guards Electro Wizard
Lightning
Arrows
Electro Wizard
Guards Poison Goblin Drill Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Goblin Drill Electro Wizard Phoenix Mega Knight
Mega Knight Goblin Drill Lightning Electro Wizard
Guards Goblin Drill Electro Wizard Phoenix Mega Knight
Lightning Arrows Poison Mega Knight
Arrows Guards Electro Wizard Mega Knight
Lightning Electro Wizard Arrows Poison Phoenix
Lightning Arrows Poison Electro Wizard Phoenix Mega Knight
Goblin Drill Phoenix
Guards Electro Wizard Phoenix Mega Knight
Guards Poison Electro Wizard Arrows Goblin Drill Mega Knight
Arrows Poison Electro Wizard Phoenix
Goblin Drill Mega Knight Guards Lightning Electro Wizard
Mega Knight Arrows Guards Poison Goblin Drill Electro Wizard
Goblin Drill Electro Wizard Phoenix Mega Knight
Goblin Drill Lightning Electro Wizard Mega Knight
Mega Knight Arrows Poison Goblin Drill Electro Wizard
Arrows Mega Knight Guards Goblin Drill Electro Wizard
Arrows Poison Goblin Drill Guards Electro Wizard Mega Knight
Goblin Drill Electro Wizard Phoenix
Mega Knight Arrows Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Poison Electro Wizard Arrows Lightning Phoenix Mega Knight
Guards Mega Knight Lightning Electro Wizard
Guards Lightning Mega Knight Electro Wizard Phoenix
Guards Goblin Drill Phoenix Mega Knight
Arrows Poison Electro Wizard
Guards Lightning Electro Wizard Phoenix
Mega Knight Phoenix
Lightning Electro Wizard Mega Knight Poison Phoenix
Guards Goblin Drill Phoenix
Mega Knight Guards Phoenix
Lightning Mega Knight Arrows Guards Poison Electro Wizard Phoenix
Lightning Mega Knight Guards
Mega Knight
Guards Electro Wizard Phoenix Poison Goblin Drill Lightning
Arrows Poison Mega Knight Electro Wizard Phoenix
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Guards Goblin Drill
Arrows Poison Electro Wizard
Lightning Arrows Poison Goblin Drill
Lightning Arrows Guards Poison
Poison Arrows Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Lightning
Arrows Poison Lightning
Lightning Guards Poison Electro Wizard
Poison Lightning Arrows Electro Wizard
Poison Lightning Arrows
Poison Lightning
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Poison Goblin Drill
Lightning Arrows Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison Electro Wizard Mega Knight
Lightning Arrows Poison Mega Knight
Lightning Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison Goblin Drill
Arrows Poison Mega Knight
Arrows Poison Lightning Electro Wizard
Lightning Arrows Poison Mega Knight
Poison Lightning Arrows
Poison Lightning Arrows Electro Wizard
Lightning Electro Wizard Guards Poison
Lightning
Poison Lightning Arrows Mega Knight
Lightning Arrows Poison Electro Wizard
Mega Knight
Arrows Poison Lightning
Lightning Electro Wizard Guards
Poison Lightning Arrows Electro Wizard
Arrows
Poison Lightning Electro Wizard Mega Knight
Arrows Poison Lightning
Lightning Arrows Poison
Mega Knight
Guards Poison Lightning Electro Wizard
Poison Lightning Electro Wizard
Poison Lightning Electro Wizard Mega Knight
Lightning Mega Knight

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