My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Electro Dragon
Zap
Guards Balloon
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Balloon Electro Dragon
Fireball
Balloon Electro Dragon
Poison
Guards Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Freeze Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Freeze Poison Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Freeze

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Mega Knight
Guards
Tornado
Freeze Poison Balloon Electro Dragon Mega Knight
Freeze
Balloon Arrows Tornado Poison
Poison
Tornado Freeze Balloon Electro Dragon Mega Knight
Balloon
Arrows Freeze Tornado Poison Electro Dragon Mega Knight
Electro Dragon
Tornado Poison Balloon Mega Knight
Mega Knight
Arrows Tornado Poison Balloon Electro Dragon

Defense Synergies 1 8

Arrows
Mega Knight Tornado
Guards
Poison Electro Dragon
Tornado
Arrows Poison Electro Dragon Mega Knight
Freeze
Mega Knight
Poison
Guards Tornado Mega Knight
Balloon
Electro Dragon
Guards Tornado
Mega Knight
Arrows Tornado Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Electro Dragon Mega Knight
Tornado Mega Knight Freeze Electro Dragon
Guards Electro Dragon Mega Knight
Arrows Tornado Poison Mega Knight
Arrows Tornado Freeze Guards Electro Dragon Mega Knight
Tornado Arrows Freeze Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Tornado
Guards Tornado Mega Knight
Guards Poison Arrows Tornado Freeze Electro Dragon Mega Knight
Arrows Tornado Poison Electro Dragon
Mega Knight Guards Freeze Electro Dragon
Mega Knight Arrows Guards Tornado Freeze Poison Electro Dragon
Mega Knight
Tornado Freeze Mega Knight
Mega Knight Arrows Tornado Poison Electro Dragon
Arrows Mega Knight Guards Tornado Electro Dragon
Arrows Tornado Freeze Poison Guards Electro Dragon Mega Knight
Tornado
Mega Knight Arrows Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Poison Arrows Electro Dragon Mega Knight
Guards Mega Knight Electro Dragon
Guards Mega Knight Tornado
Guards Mega Knight
Arrows Poison Tornado Freeze Electro Dragon
Guards
Mega Knight
Freeze Electro Dragon Mega Knight Tornado Poison
Guards
Mega Knight Guards Electro Dragon
Mega Knight Arrows Guards Tornado Poison
Mega Knight Guards
Electro Dragon Mega Knight
Guards Electro Dragon Tornado Freeze Poison
Arrows Poison Mega Knight Freeze Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Freeze Electro Dragon
Arrows Poison Tornado Electro Dragon
Arrows Poison Electro Dragon
Arrows Guards Freeze Poison
Poison Arrows Mega Knight
Arrows Poison Tornado Freeze Electro Dragon
Arrows Tornado Poison
Arrows Poison Tornado Freeze Electro Dragon
Arrows Poison Tornado Electro Dragon
Guards Tornado Poison Electro Dragon
Poison Arrows Tornado Electro Dragon
Poison Arrows Tornado Electro Dragon
Poison
Arrows Freeze Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Arrows Tornado Freeze Poison
Arrows Poison Electro Dragon Mega Knight
Arrows Tornado Poison Electro Dragon Mega Knight
Poison Mega Knight
Arrows Tornado Poison
Tornado
Arrows Poison Electro Dragon
Arrows Tornado Freeze Poison Electro Dragon Mega Knight
Arrows Poison Tornado Electro Dragon
Arrows Tornado Poison Electro Dragon Mega Knight
Poison Arrows Tornado
Poison Arrows Tornado Electro Dragon
Electro Dragon Guards Freeze Poison
Poison Arrows Electro Dragon Mega Knight
Arrows Freeze Poison Electro Dragon
Mega Knight
Arrows Poison
Guards Freeze Electro Dragon
Poison Arrows Tornado Electro Dragon
Freeze
Arrows
Poison Electro Dragon Mega Knight
Arrows Poison Electro Dragon
Arrows Tornado Poison
Electro Dragon Mega Knight
Electro Dragon Guards Tornado Freeze Poison
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Freeze Mega Knight
Electro Dragon Mega Knight

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