My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards Miner
Giant Snowball
Bats Wall Breakers Guards Witch Miner
Zap
Bats Firecracker Wall Breakers Guards Witch
Barbarian Barrel
Firecracker Wall Breakers Guards Witch
The Log
Firecracker Wall Breakers Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Bats Firecracker Wall Breakers Guards Witch
Royal Delivery
Bats Firecracker Wall Breakers Guards Witch Miner
Fireball
Firecracker Wall Breakers Witch
Poison
Bats Firecracker Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Firecracker Guards Miner Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Wall Breakers Golem
Arrows
Golem Wall Breakers Miner
Firecracker
Miner Bats Wall Breakers Golem
Wall Breakers
Miner Bats Arrows Firecracker
Guards
Miner
Witch
Golem Miner
Golem
Arrows Bats Firecracker Witch
Miner
Bats Firecracker Wall Breakers Guards Arrows Witch

Defense Synergies 0 3

Bats
Firecracker
Arrows
Firecracker
Bats Guards
Wall Breakers
Guards
Firecracker Witch
Witch
Guards
Golem
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Witch
Witch Bats
Witch Bats Firecracker Guards
Arrows Firecracker
Arrows Bats Firecracker Guards
Bats Arrows Firecracker Witch
Arrows
Witch
Guards Firecracker Miner
Bats Guards Witch Arrows Firecracker
Arrows Bats Firecracker Witch
Bats Guards Witch
Bats Arrows Firecracker Guards Witch
Bats Arrows Firecracker Witch
Arrows Bats Firecracker Guards Witch
Arrows Witch Bats Firecracker Guards
Bats Arrows Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Arrows Firecracker Miner
Guards Bats Witch
Guards Bats
Guards Witch
Arrows Firecracker Bats Witch
Guards Bats Witch
Bats Firecracker Witch
Witch Guards
Bats Guards Witch
Arrows Guards
Guards Witch
Firecracker Witch
Guards Witch Bats Firecracker
Bats Arrows Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Miner Firecracker
Bats Guards
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch Miner
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Miner Witch
Arrows Witch Miner
Miner Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Guards Witch
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Bats Guards Witch
Arrows Firecracker Witch
Arrows
Miner Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Guards Witch
Firecracker Bats Witch
Firecracker Witch Miner

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