My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Bowler Lumberjack
Fireball
Firecracker Hog Rider Bowler Lumberjack
Poison
Firecracker Guards
Lightning
Bowler Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Hog Rider Lumberjack Golden Knight Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler Lumberjack Mega Knight
Firecracker
Hog Rider Bowler Lumberjack Mega Knight
Hog Rider
Arrows Firecracker Guards Bowler Lumberjack Mega Knight Golden Knight
Guards
Hog Rider Lumberjack
Bowler
Arrows Firecracker Hog Rider Lumberjack
Lumberjack
Arrows Firecracker Hog Rider Guards Bowler Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Lumberjack
Golden Knight
Hog Rider

Defense Synergies 1 9

Arrows
Mega Knight Bowler Lumberjack Golden Knight
Firecracker
Guards Lumberjack Mega Knight Golden Knight
Hog Rider
Guards
Firecracker Lumberjack
Bowler
Arrows Lumberjack
Lumberjack
Arrows Firecracker Guards Bowler
Mega Knight
Arrows Firecracker
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Golden Knight
Lumberjack Firecracker Mega Knight
Bowler Lumberjack Mega Knight
Lumberjack Firecracker Guards Bowler Mega Knight
Arrows Firecracker Bowler Lumberjack Mega Knight
Arrows Bowler Firecracker Guards Lumberjack Mega Knight
Arrows Firecracker
Bowler Arrows Mega Knight Golden Knight
Lumberjack
Guards Firecracker Bowler Lumberjack Mega Knight
Guards Arrows Firecracker Bowler Lumberjack Mega Knight
Arrows Firecracker
Bowler Lumberjack Mega Knight Guards
Bowler Mega Knight Arrows Firecracker Guards Lumberjack Golden Knight
Lumberjack Mega Knight
Bowler Lumberjack Mega Knight
Mega Knight Arrows Firecracker Bowler Lumberjack
Arrows Mega Knight Firecracker Guards Bowler Lumberjack Golden Knight
Arrows Firecracker Guards Bowler Lumberjack Mega Knight
Lumberjack
Bowler Mega Knight Arrows Firecracker Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Bowler
Arrows Firecracker Bowler Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bowler Golden Knight
Guards Bowler Lumberjack Mega Knight
Guards Bowler Lumberjack Mega Knight
Arrows Firecracker
Guards Bowler Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker
Guards
Mega Knight Guards Bowler Lumberjack Golden Knight
Mega Knight Arrows Guards Bowler
Bowler Mega Knight Guards Lumberjack Golden Knight
Firecracker Bowler Mega Knight
Guards Firecracker Bowler Lumberjack Golden Knight
Arrows Bowler Mega Knight Firecracker Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Golden Knight
Arrows Firecracker Bowler Golden Knight
Arrows
Arrows Firecracker Guards
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker Golden Knight
Guards Bowler Lumberjack
Firecracker Arrows Bowler Golden Knight
Arrows Firecracker
Firecracker Bowler Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler Golden Knight
Arrows Firecracker Bowler Mega Knight
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Mega Knight Golden Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Golden Knight
Arrows Bowler Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker Guards
Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Guards
Arrows Firecracker
Arrows
Firecracker Bowler Lumberjack Mega Knight
Arrows Firecracker Bowler
Arrows
Firecracker Mega Knight
Firecracker Guards Bowler Golden Knight
Firecracker
Firecracker Bowler Mega Knight Golden Knight
Firecracker Bowler Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: