My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Cannon Cart Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Cannon Cart Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Cannon Cart Bandit
Giant Snowball
Goblin Gang Skeleton Barrel
Zap
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Ice Wizard Bandit
The Log
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Ice Wizard Bandit
Fireball
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Ice Wizard Bandit
Poison
Goblin Gang Skeleton Barrel Firecracker Ice Wizard
Lightning
Cannon Cart Ice Wizard Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Firecracker Ice Wizard Bandit Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Cannon Cart Bandit Mega Knight
Goblin Gang
Skeleton Barrel Firecracker Cannon Cart Bandit
Skeleton Barrel
Firecracker Arrows Goblin Gang Cannon Cart Bandit Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Cannon Cart Bandit Mega Knight
Cannon Cart
Arrows Goblin Gang Skeleton Barrel Firecracker Bandit
Ice Wizard
Bandit
Bandit
Arrows Goblin Gang Skeleton Barrel Firecracker Cannon Cart Ice Wizard Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Bandit

Defense Synergies 1 16

Arrows
Mega Knight Cannon Cart Ice Wizard Bandit
Goblin Gang
Firecracker Cannon Cart Ice Wizard Bandit
Skeleton Barrel
Mega Knight
Firecracker
Goblin Gang Ice Wizard Bandit Mega Knight
Cannon Cart
Arrows Goblin Gang Ice Wizard Bandit
Ice Wizard
Arrows Goblin Gang Firecracker Cannon Cart Bandit Mega Knight
Bandit
Arrows Goblin Gang Firecracker Cannon Cart Ice Wizard Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker
Goblin Gang Firecracker Cannon Cart Ice Wizard Bandit Mega Knight
Goblin Gang Mega Knight Cannon Cart Ice Wizard Bandit
Goblin Gang Firecracker Cannon Cart Ice Wizard Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker Cannon Cart Ice Wizard Bandit Mega Knight
Arrows Goblin Gang Firecracker Ice Wizard
Arrows Skeleton Barrel Cannon Cart Bandit Mega Knight
Goblin Gang Ice Wizard
Goblin Gang Firecracker Cannon Cart Ice Wizard Bandit Mega Knight
Goblin Gang Ice Wizard Arrows Firecracker Cannon Cart Bandit Mega Knight
Arrows Goblin Gang Firecracker Ice Wizard
Mega Knight Goblin Gang Cannon Cart Ice Wizard Bandit
Mega Knight Arrows Goblin Gang Firecracker Cannon Cart
Goblin Gang Cannon Cart Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Cannon Cart
Arrows Mega Knight Goblin Gang Firecracker Cannon Cart Ice Wizard Bandit
Arrows Firecracker Cannon Cart Ice Wizard Bandit Mega Knight
Cannon Cart
Goblin Gang Mega Knight Arrows Firecracker Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Cannon Cart Bandit
Bandit Arrows Goblin Gang Skeleton Barrel Firecracker Cannon Cart Mega Knight
Goblin Gang Bandit Mega Knight Cannon Cart
Goblin Gang Mega Knight Cannon Cart Bandit
Goblin Gang Cannon Cart Bandit Mega Knight
Arrows Firecracker Goblin Gang Skeleton Barrel Ice Wizard
Goblin Gang Cannon Cart Ice Wizard Bandit
Mega Knight Cannon Cart
Mega Knight Firecracker Cannon Cart Bandit
Goblin Gang
Mega Knight Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Goblin Gang Bandit
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker Cannon Cart
Arrows Mega Knight Firecracker Cannon Cart Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Bandit
Arrows Firecracker Skeleton Barrel Ice Wizard Bandit
Arrows Skeleton Barrel Cannon Cart Bandit
Cannon Cart Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Ice Wizard
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Ice Wizard
Arrows Skeleton Barrel Firecracker Bandit
Goblin Gang
Firecracker Arrows Skeleton Barrel Cannon Cart Bandit
Arrows Firecracker
Skeleton Barrel Firecracker Cannon Cart Bandit
Arrows Skeleton Barrel Firecracker Cannon Cart Bandit
Arrows Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart Bandit
Arrows Skeleton Barrel Firecracker Cannon Cart Bandit Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Bandit Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Cannon Cart
Arrows Firecracker Ice Wizard Mega Knight
Arrows Firecracker Skeleton Barrel Ice Wizard Bandit
Arrows Skeleton Barrel Bandit Mega Knight
Arrows Skeleton Barrel Firecracker Bandit
Arrows Firecracker Ice Wizard
Skeleton Barrel Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Goblin Gang Cannon Cart Bandit
Arrows Firecracker Ice Wizard
Arrows
Goblin Gang Firecracker Cannon Cart Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker
Firecracker
Skeleton Barrel Firecracker Cannon Cart Bandit Mega Knight
Cannon Cart
Firecracker Mega Knight

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