My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Witch
Zap
Cannon Firecracker Skeleton Army Witch
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army Witch
The Log
Cannon Firecracker Hog Rider Skeleton Army Witch
Earthquake
Cannon Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Skeleton Army Witch
Poison
Cannon Firecracker Skeleton Army Witch
Lightning
Knight Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Skeleton Army Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Witch
Cannon
Firecracker
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Firecracker Witch
Skeleton Army
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Witch

Defense Synergies 2 10

Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Firecracker Arrows Skeleton Army Witch
Cannon
Knight Arrows Firecracker Skeleton Army Witch
Firecracker
Knight Cannon Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Knight Cannon Firecracker
Witch
Knight Cannon
P.E.K.K.A
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Skeleton Army P.E.K.K.A Knight Cannon Firecracker Witch
Cannon Skeleton Army Witch P.E.K.K.A Knight
Cannon Skeleton Army Witch P.E.K.K.A Knight Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Cannon Firecracker
Arrows Cannon Firecracker Witch
Arrows Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon Firecracker
Skeleton Army Witch Arrows Knight Cannon Firecracker
Arrows Firecracker Witch
Cannon Skeleton Army P.E.K.K.A Knight Witch
Skeleton Army Arrows Cannon Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Cannon P.E.K.K.A
Arrows Knight Cannon Firecracker Skeleton Army Witch P.E.K.K.A
Arrows Cannon Knight Firecracker Skeleton Army Witch
Arrows Witch Knight Cannon Firecracker
P.E.K.K.A Cannon
Skeleton Army Arrows Knight Cannon Firecracker Witch P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch P.E.K.K.A
Arrows Knight Firecracker
Skeleton Army P.E.K.K.A Knight Witch
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Skeleton Army Witch
Arrows Firecracker Witch
Skeleton Army P.E.K.K.A Knight Witch
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Firecracker Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Knight Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Knight Cannon Witch
Cannon Firecracker Skeleton Army Witch
Skeleton Army Witch Knight Firecracker P.E.K.K.A
Arrows Cannon Firecracker Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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