My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer Goblin Cage
The Log
Cannon Musketeer Goblin Cage Hog Rider
Earthquake
Cannon Goblin Cage Hog Rider
Arrows
Royal Delivery
Knight Musketeer Goblin Cage Hog Rider
Fireball
Cannon Musketeer Goblin Cage Hog Rider
Poison
Cannon Musketeer Goblin Cage
Lightning
Knight Cannon Ice Golem Musketeer Goblin Cage
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Knight Cannon Musketeer Goblin Cage Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Musketeer Hog Rider Arrows The Log
Cannon
Ice Golem
Musketeer Hog Rider
Musketeer
Knight Ice Golem Hog Rider Goblin Cage The Log
Goblin Cage
Musketeer Hog Rider The Log
Hog Rider
Arrows Knight Ice Golem Musketeer The Log Goblin Cage
The Log
Hog Rider Knight Musketeer Goblin Cage

Defense Synergies 7 8

Arrows
Knight Cannon Ice Golem
Knight
Cannon Musketeer Arrows Goblin Cage The Log
Cannon
Knight Ice Golem Musketeer The Log Arrows
Ice Golem
Cannon Musketeer Arrows The Log
Musketeer
Knight Cannon Ice Golem The Log Goblin Cage
Goblin Cage
Knight Musketeer The Log
Hog Rider
The Log
Cannon Musketeer Knight Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Musketeer Goblin Cage The Log
Knight Cannon Musketeer Goblin Cage The Log
Cannon Goblin Cage Knight Musketeer
Cannon Goblin Cage Knight Musketeer
Arrows Goblin Cage The Log
Arrows The Log Cannon Musketeer
Musketeer Arrows Cannon Goblin Cage
Arrows Cannon Ice Golem Musketeer Goblin Cage The Log
Cannon Musketeer Goblin Cage
Knight Cannon Ice Golem Musketeer
Arrows Knight Cannon Ice Golem Musketeer The Log
Arrows Musketeer
Cannon Goblin Cage Knight Musketeer The Log
Arrows Cannon Goblin Cage The Log
Knight Cannon Goblin Cage
Cannon Goblin Cage The Log
Arrows Knight Cannon Musketeer Goblin Cage
Arrows Cannon Goblin Cage Knight Musketeer The Log
Arrows Goblin Cage The Log Knight Cannon Ice Golem Musketeer
Cannon Musketeer Goblin Cage
Arrows Knight Cannon Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Goblin Cage
Arrows Knight Ice Golem Musketeer The Log
Knight Ice Golem Musketeer Goblin Cage The Log
Knight Ice Golem Musketeer Goblin Cage The Log
Knight Cannon Musketeer Goblin Cage
Arrows Ice Golem Musketeer
Knight Ice Golem Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Ice Golem The Log
Cannon Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Arrows Goblin Cage The Log
Knight Cannon Ice Golem Goblin Cage
Cannon Musketeer Goblin Cage
Knight Ice Golem Musketeer Goblin Cage The Log
Arrows Cannon Ice Golem Musketeer Goblin Cage The Log
Arrows Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Ice Golem Musketeer The Log
Arrows The Log
Arrows Ice Golem Musketeer
Arrows Musketeer The Log
Arrows The Log Ice Golem
Arrows The Log
Musketeer
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Ice Golem Musketeer The Log
Arrows Musketeer
Arrows Ice Golem Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Ice Golem The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Ice Golem Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Ice Golem Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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