My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Lava Hound
Giant Snowball
Skeleton Army Witch Lava Hound
Zap
Skeleton Army Witch Lava Hound
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Lava Hound
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Witch Lava Hound
Fireball
Wizard Skeleton Army Witch Lava Hound
Poison
Wizard Skeleton Army Witch Lava Hound
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Fireball Valkyrie Wizard Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Knight
Knight
Arrows Fireball Wizard Witch
Fireball
Arrows Lava Hound Knight
Valkyrie
Wizard Witch
Wizard
Knight Valkyrie
Skeleton Army
Lava Hound
Witch
Knight Valkyrie Lava Hound
Lava Hound
Arrows Fireball Skeleton Army Witch

Defense Synergies 0 11

Arrows
Knight Fireball Valkyrie
Knight
Arrows Fireball Wizard Skeleton Army Witch
Fireball
Arrows Knight Valkyrie
Valkyrie
Arrows Fireball Wizard Witch
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Wizard
Witch
Knight Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Skeleton Army Knight Valkyrie Witch
Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Valkyrie
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie
Witch Skeleton Army
Knight Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Knight Fireball Wizard
Arrows Fireball Wizard Witch
Skeleton Army Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Arrows Witch
Skeleton Army Knight
Skeleton Army Fireball
Wizard Arrows Knight Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Valkyrie Knight Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Knight Fireball
Valkyrie Wizard Skeleton Army Arrows Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Fireball Witch
Fireball Arrows Knight Valkyrie Wizard
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Knight Fireball
Knight Valkyrie Skeleton Army Witch
Arrows Fireball Wizard Witch
Skeleton Army Knight Fireball Valkyrie Witch
Knight Valkyrie Skeleton Army
Knight Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Fireball Valkyrie
Arrows Valkyrie Fireball Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Knight Fireball Valkyrie Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Skeleton Army Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Knight Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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