My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Lumberjack
The Log
Firecracker Royal Giant Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Lumberjack
Fireball
Firecracker Lumberjack
Poison
Firecracker
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Earthquake Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Earthquake Lumberjack Mega Knight
Knight
Firecracker Arrows Earthquake The Log Lumberjack
Firecracker
Knight Royal Giant Earthquake Lumberjack Mega Knight
Royal Giant
Arrows Firecracker Earthquake The Log Lumberjack
Earthquake
Royal Giant Arrows Knight Firecracker The Log Mega Knight
The Log
Knight Royal Giant Earthquake Lumberjack Mega Knight
Lumberjack
Arrows Knight Firecracker Royal Giant The Log Mega Knight
Mega Knight
Arrows Firecracker Earthquake The Log Lumberjack

Defense Synergies 3 12

Arrows
Mega Knight Knight Lumberjack
Knight
Firecracker Arrows Earthquake The Log Lumberjack
Firecracker
Knight The Log Earthquake Lumberjack Mega Knight
Royal Giant
Earthquake
Knight Firecracker The Log Mega Knight
The Log
Firecracker Knight Earthquake Lumberjack Mega Knight
Lumberjack
Arrows Knight Firecracker The Log
Mega Knight
Arrows Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker The Log
Lumberjack Knight Firecracker The Log Mega Knight
Lumberjack Mega Knight Knight
Lumberjack Knight Firecracker Mega Knight
Arrows Firecracker Earthquake The Log Lumberjack Mega Knight
Arrows The Log Firecracker Earthquake Lumberjack Mega Knight
Arrows Firecracker
Earthquake Arrows The Log Mega Knight
Lumberjack
Knight Firecracker Lumberjack Mega Knight
Arrows Knight Firecracker Earthquake The Log Lumberjack Mega Knight
Arrows Firecracker
Lumberjack Mega Knight Knight Earthquake The Log
Mega Knight Arrows Firecracker Earthquake The Log Lumberjack
Knight Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Mega Knight Arrows Knight Firecracker Lumberjack
Arrows Mega Knight Knight Firecracker The Log Lumberjack
Arrows Earthquake The Log Knight Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Knight Firecracker Earthquake The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Arrows Knight Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight The Log
Lumberjack Mega Knight Knight The Log
Knight Lumberjack Mega Knight
Arrows Firecracker
Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Firecracker The Log
Mega Knight Knight Lumberjack
Mega Knight Arrows The Log
Mega Knight Knight Lumberjack
Firecracker Mega Knight
Knight Firecracker The Log Lumberjack
Arrows Mega Knight Firecracker Earthquake The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Earthquake Arrows The Log
Earthquake Arrows Knight Firecracker The Log
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows Knight Earthquake The Log
Arrows Firecracker
Earthquake Knight Firecracker The Log
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Arrows
The Log
Earthquake Arrows The Log
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker The Log Earthquake
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows Earthquake The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake The Log
Earthquake
Arrows Firecracker
Arrows The Log
Knight Firecracker Lumberjack Mega Knight
Arrows The Log Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: