My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon Lumberjack
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Electro Dragon Lumberjack
Fireball
Firecracker Skeleton Army Electro Dragon Lumberjack
Poison
Firecracker Skeleton Army Electro Dragon
Lightning
Knight Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Tornado Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lumberjack Mega Knight
Knight
Firecracker Arrows Electro Dragon Lumberjack
Firecracker
Knight Tornado Lumberjack Mega Knight
Skeleton Army
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon
Knight Tornado Mega Knight
Lumberjack
Arrows Knight Firecracker Mega Knight
Mega Knight
Arrows Firecracker Tornado Electro Dragon Lumberjack

Defense Synergies 3 16

Arrows
Mega Knight Knight Tornado Lumberjack
Knight
Firecracker Electro Dragon Arrows Skeleton Army Tornado Lumberjack
Firecracker
Knight Skeleton Army Tornado Electro Dragon Lumberjack Mega Knight
Skeleton Army
Knight Firecracker Electro Dragon Lumberjack
Tornado
Arrows Knight Firecracker Electro Dragon Mega Knight
Electro Dragon
Knight Firecracker Skeleton Army Tornado Lumberjack
Lumberjack
Arrows Knight Firecracker Skeleton Army Electro Dragon
Mega Knight
Arrows Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Skeleton Army Lumberjack Knight Firecracker Electro Dragon Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight Knight Electro Dragon
Skeleton Army Lumberjack Knight Firecracker Electro Dragon Mega Knight
Arrows Firecracker Skeleton Army Tornado Lumberjack Mega Knight
Arrows Skeleton Army Tornado Firecracker Electro Dragon Lumberjack Mega Knight
Tornado Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Skeleton Army Tornado Lumberjack
Knight Skeleton Army Tornado Firecracker Lumberjack Mega Knight
Skeleton Army Arrows Knight Firecracker Tornado Electro Dragon Lumberjack Mega Knight
Arrows Firecracker Tornado Electro Dragon
Skeleton Army Lumberjack Mega Knight Knight Electro Dragon
Skeleton Army Mega Knight Arrows Firecracker Tornado Electro Dragon Lumberjack
Skeleton Army Knight Lumberjack Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight
Mega Knight Arrows Knight Firecracker Skeleton Army Tornado Electro Dragon Lumberjack
Arrows Mega Knight Knight Firecracker Skeleton Army Tornado Electro Dragon Lumberjack
Arrows Tornado Knight Firecracker Electro Dragon Lumberjack Mega Knight
Tornado Lumberjack
Skeleton Army Mega Knight Arrows Knight Firecracker Electro Dragon Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Mega Knight
Arrows Knight Firecracker Electro Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Knight Electro Dragon
Skeleton Army Lumberjack Mega Knight Knight Tornado
Knight Skeleton Army Lumberjack Mega Knight
Arrows Firecracker Tornado Electro Dragon
Skeleton Army Knight Lumberjack
Mega Knight Knight Skeleton Army Lumberjack
Electro Dragon Mega Knight Knight Firecracker Skeleton Army Tornado
Skeleton Army
Mega Knight Knight Electro Dragon Lumberjack
Skeleton Army Mega Knight Arrows Tornado
Skeleton Army Mega Knight Knight Lumberjack
Firecracker Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Knight Firecracker Tornado Lumberjack
Arrows Mega Knight Firecracker Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Arrows Knight Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Tornado
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon Mega Knight
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Skeleton Army Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Knight Firecracker Electro Dragon Lumberjack Mega Knight
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Mega Knight
Firecracker Electro Dragon Mega Knight

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