My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Lava Hound
Giant Snowball
Witch Lava Hound
Zap
Firecracker Witch Lava Hound
Barbarian Barrel
Knight Firecracker Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Lava Hound
Royal Delivery
Knight Firecracker Elite Barbarians Witch Lava Hound
Fireball
Firecracker Elite Barbarians Witch Lava Hound
Poison
Firecracker Witch Lava Hound
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Fireball Witch Elite Barbarians Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Lava Hound Knight Mega Knight
Knight
Firecracker Arrows Elite Barbarians Fireball Witch
Firecracker
Knight Elite Barbarians Mega Knight Lava Hound
Elite Barbarians
Arrows Knight Firecracker Fireball Mega Knight
Fireball
Arrows Lava Hound Knight Elite Barbarians Mega Knight
Witch
Knight Mega Knight Lava Hound
Mega Knight
Arrows Firecracker Elite Barbarians Fireball Witch
Lava Hound
Arrows Fireball Firecracker Witch

Defense Synergies 2 8

Arrows
Mega Knight Knight Fireball
Knight
Firecracker Arrows Fireball Witch
Firecracker
Knight Mega Knight
Elite Barbarians
Mega Knight
Fireball
Arrows Knight Mega Knight
Witch
Knight Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Fireball Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Elite Barbarians Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight Elite Barbarians
Elite Barbarians Witch Knight Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Fireball Mega Knight
Arrows Fireball Firecracker Mega Knight
Arrows Firecracker Fireball Witch
Arrows Fireball Mega Knight
Witch Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Witch Arrows Knight Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Witch
Mega Knight Knight Elite Barbarians Fireball Witch
Fireball Mega Knight Arrows Firecracker Witch
Elite Barbarians Knight Mega Knight
Elite Barbarians Fireball Mega Knight
Mega Knight Arrows Knight Firecracker Elite Barbarians Fireball Witch
Arrows Fireball Mega Knight Knight Firecracker Elite Barbarians Witch
Arrows Witch Knight Firecracker Fireball Mega Knight
Elite Barbarians
Mega Knight Arrows Knight Firecracker Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Fireball Witch
Fireball Arrows Knight Firecracker Elite Barbarians Mega Knight
Mega Knight Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch Mega Knight
Arrows Firecracker Fireball Witch
Knight Elite Barbarians Fireball Witch
Mega Knight Knight Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians Fireball Witch
Witch
Mega Knight Knight Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Mega Knight Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Elite Barbarians Witch Knight Firecracker Fireball
Arrows Mega Knight Firecracker Elite Barbarians Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Elite Barbarians Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch Mega Knight
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows Firecracker
Elite Barbarians Arrows Firecracker Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Knight Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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