My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblin Gang Dart Goblin Wall Breakers Witch
Zap
Goblin Gang Dart Goblin Wall Breakers Witch
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wall Breakers Witch
The Log
Goblin Gang Dart Goblin Wall Breakers Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Wall Breakers Witch
Royal Delivery
Knight Goblin Gang Dart Goblin Wall Breakers Witch P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wall Breakers Witch
Poison
Goblin Gang Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Goblin Gang Dart Goblin Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Wall Breakers
Knight
Goblin Gang Dart Goblin Wall Breakers Arrows Witch
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang Wall Breakers P.E.K.K.A
Wall Breakers
Knight Arrows Dart Goblin
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Witch
Golden Knight

Defense Synergies 2 8

Arrows
Knight P.E.K.K.A Golden Knight
Knight
Goblin Gang Dart Goblin Arrows Witch
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A Golden Knight
Wall Breakers
Witch
Knight
P.E.K.K.A
Arrows Goblin Gang Dart Goblin
Golden Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Golden Knight
P.E.K.K.A Knight Goblin Gang Dart Goblin Witch
Goblin Gang Witch P.E.K.K.A Knight Dart Goblin
Witch P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows P.E.K.K.A
Arrows Goblin Gang Dart Goblin
Dart Goblin Arrows Goblin Gang Witch
Arrows Dart Goblin P.E.K.K.A Golden Knight
Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Witch Arrows Knight
Arrows Goblin Gang Dart Goblin Witch
P.E.K.K.A Knight Goblin Gang Witch
Arrows Goblin Gang Dart Goblin Witch P.E.K.K.A Golden Knight
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Witch P.E.K.K.A
Arrows Knight Goblin Gang Dart Goblin Witch Golden Knight
Arrows Witch Knight Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Arrows Knight Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch P.E.K.K.A
Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight Witch Golden Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Witch
Arrows Goblin Gang Dart Goblin Witch
Goblin Gang P.E.K.K.A Knight Dart Goblin Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch
Witch P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin Witch Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Witch Golden Knight
Dart Goblin Witch
Goblin Gang Witch Knight Dart Goblin P.E.K.K.A Golden Knight
Arrows Dart Goblin Witch P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin Golden Knight
Goblin Gang
Arrows Knight Dart Goblin Golden Knight
Arrows Dart Goblin
Knight Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch Golden Knight
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Witch Golden Knight
Arrows
Arrows
Arrows Witch
Witch
Arrows Dart Goblin Witch Golden Knight
Arrows Witch Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Goblin Gang Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Knight Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Witch Golden Knight
Dart Goblin Witch
Dart Goblin Witch Golden Knight
P.E.K.K.A
Dart Goblin

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