My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Lumberjack
Zap
Minion Horde
Barbarian Barrel
Knight Valkyrie Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Valkyrie Hog Rider Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Electro Wizard Lumberjack
Poison
Minion Horde Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Lumberjack
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Valkyrie Hog Rider Electro Wizard Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lumberjack
Knight
Hog Rider Arrows Minion Horde Electro Wizard Lumberjack
Minion Horde
Rage Knight Hog Rider Lumberjack
Valkyrie
Hog Rider Lumberjack Electro Wizard
Hog Rider
Arrows Knight Valkyrie Rage Minion Horde Electro Wizard Lumberjack
Rage
Minion Horde Hog Rider Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Rage Lumberjack
Lumberjack
Valkyrie Arrows Knight Minion Horde Hog Rider Electro Wizard

Defense Synergies 1 8

Arrows
Knight Valkyrie Lumberjack
Knight
Electro Wizard Arrows Minion Horde Lumberjack
Minion Horde
Knight
Valkyrie
Arrows Electro Wizard Lumberjack
Hog Rider
Rage
Electro Wizard
Knight Valkyrie Lumberjack
Lumberjack
Arrows Knight Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Electro Wizard
Minion Horde Lumberjack Knight Valkyrie Electro Wizard
Minion Horde Lumberjack Knight Valkyrie Electro Wizard
Minion Horde Lumberjack Knight Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows
Arrows Valkyrie Electro Wizard
Minion Horde Lumberjack
Knight Minion Horde Valkyrie Electro Wizard Lumberjack
Minion Horde Valkyrie Electro Wizard Arrows Knight Lumberjack
Arrows Minion Horde Electro Wizard
Minion Horde Lumberjack Knight Valkyrie Electro Wizard
Valkyrie Arrows Minion Horde Electro Wizard Lumberjack
Knight Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Arrows Knight Valkyrie Electro Wizard Lumberjack
Arrows Knight Minion Horde Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Arrows Knight Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Electro Wizard
Electro Wizard Arrows Knight Valkyrie Lumberjack
Lumberjack Knight Minion Horde Valkyrie Electro Wizard
Valkyrie Lumberjack Knight Minion Horde Electro Wizard
Knight Minion Horde Valkyrie Lumberjack
Arrows Minion Horde Electro Wizard
Knight Minion Horde Valkyrie Electro Wizard Lumberjack
Knight Minion Horde Valkyrie Lumberjack
Minion Horde Electro Wizard Knight Valkyrie
Minion Horde
Knight Minion Horde Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard
Knight Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie
Electro Wizard Knight Minion Horde Valkyrie Lumberjack
Arrows Valkyrie Minion Horde Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie
Arrows Electro Wizard
Arrows Minion Horde
Arrows Knight Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Electro Wizard Lumberjack
Arrows Knight Minion Horde Valkyrie Electro Wizard
Arrows
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows Electro Wizard
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard
Arrows Electro Wizard
Arrows
Knight Minion Horde Valkyrie Electro Wizard Lumberjack
Arrows
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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