My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Princess Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Princess Inferno Dragon
Zap
Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Princess Ice Wizard Electro Wizard
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel Princess Ice Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Princess Ice Wizard Electro Wizard Inferno Dragon
Poison
Princess Ice Wizard Electro Wizard
Lightning
Knight Ice Golem Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Goblin Barrel Princess Ice Wizard Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Princess Arrows Ice Wizard Electro Wizard
Ice Golem
Goblin Barrel Electro Wizard
Goblin Barrel
Knight Ice Golem Arrows Princess Ice Wizard
Princess
Knight Goblin Barrel
Ice Wizard
Knight Goblin Barrel
Electro Wizard
Knight Ice Golem
Inferno Dragon

Defense Synergies 3 10

Arrows
Knight Ice Golem Ice Wizard
Knight
Princess Ice Wizard Electro Wizard Arrows
Ice Golem
Arrows Princess Ice Wizard Electro Wizard Inferno Dragon
Goblin Barrel
Princess
Knight Ice Golem Ice Wizard
Ice Wizard
Knight Arrows Ice Golem Princess Inferno Dragon
Electro Wizard
Knight Ice Golem Inferno Dragon
Inferno Dragon
Ice Golem Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Electro Wizard
Inferno Dragon Knight Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard Electro Wizard
Arrows Princess
Arrows Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Arrows Princess Ice Wizard
Arrows Ice Golem Electro Wizard
Inferno Dragon Princess Ice Wizard
Knight Ice Golem Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Knight Ice Golem Princess
Arrows Inferno Dragon Princess Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Arrows Princess Electro Wizard
Inferno Dragon Knight Electro Wizard
Electro Wizard Inferno Dragon
Arrows Knight Electro Wizard
Arrows Knight Ice Wizard Electro Wizard
Arrows Knight Ice Golem Princess Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Electro Wizard
Electro Wizard Arrows Knight Ice Golem Inferno Dragon
Knight Ice Golem Electro Wizard
Knight Ice Golem Electro Wizard
Knight Inferno Dragon
Arrows Ice Golem Princess Ice Wizard Electro Wizard
Knight Ice Golem Ice Wizard Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Ice Golem Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows Electro Wizard
Knight Ice Golem
Princess
Electro Wizard Knight Ice Golem Inferno Dragon
Arrows Ice Golem Princess Ice Wizard Electro Wizard Inferno Dragon
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Ice Golem
Arrows Princess Ice Wizard Electro Wizard
Arrows
Arrows Knight Ice Golem
Arrows
Arrows Ice Golem Princess Ice Wizard
Arrows Princess
Arrows Ice Golem Princess Ice Wizard
Arrows
Electro Wizard
Arrows Knight Princess Electro Wizard
Arrows Princess
Knight Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Arrows Princess
Arrows Princess
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Arrows Princess
Arrows
Arrows Ice Golem Princess Ice Wizard
Inferno Dragon
Arrows Princess Ice Wizard Electro Wizard
Arrows Princess
Arrows
Arrows Ice Golem Princess Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Princess
Arrows Princess Ice Wizard Electro Wizard
Arrows
Knight Princess Electro Wizard
Arrows Ice Golem Princess
Arrows
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard
Inferno Dragon

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