My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Inferno Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Sparky
Giant Snowball
Minions Inferno Dragon
Zap
Minions Inferno Dragon Sparky
Barbarian Barrel
Knight Valkyrie Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Fireball
Minions Inferno Dragon Sparky
Poison
Minions Sparky
Lightning
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky Goblinstein
Rocket
Valkyrie Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Valkyrie Inferno Dragon Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Mini P.E.K.K.A
Knight
Minions Arrows Sparky
Minions
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Mini P.E.K.K.A
Sparky Arrows Minions Valkyrie
Valkyrie
Minions Mini P.E.K.K.A Sparky
Inferno Dragon
Minions
Sparky
Arrows Mini P.E.K.K.A Knight Minions Valkyrie
Goblinstein

Defense Synergies 2 8

Arrows
Knight Mini P.E.K.K.A Valkyrie Sparky
Knight
Minions Arrows Mini P.E.K.K.A Sparky
Minions
Knight Valkyrie
Mini P.E.K.K.A
Arrows Knight Valkyrie
Valkyrie
Minions Arrows Mini P.E.K.K.A Sparky
Inferno Dragon
Sparky
Arrows Knight Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Knight Minions Valkyrie
Mini P.E.K.K.A Sparky Knight Minions Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Knight Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Sparky
Arrows Minions Valkyrie
Minions Inferno Dragon Arrows
Arrows Valkyrie Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Minions
Knight Mini P.E.K.K.A Valkyrie Sparky
Minions Valkyrie Arrows Knight
Arrows Minions Inferno Dragon
Mini P.E.K.K.A Sparky Knight Minions Valkyrie
Valkyrie Sparky Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Sparky Knight
Mini P.E.K.K.A Inferno Dragon Sparky
Sparky Arrows Knight Minions Mini P.E.K.K.A Valkyrie
Arrows Knight Minions Valkyrie
Arrows Valkyrie Knight Minions Inferno Dragon
Mini P.E.K.K.A Sparky Inferno Dragon
Valkyrie Arrows Knight Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Sparky
Arrows Knight Mini P.E.K.K.A Valkyrie Inferno Dragon
Knight Minions Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Knight Sparky
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Arrows Minions
Mini P.E.K.K.A Sparky Knight Minions Valkyrie
Mini P.E.K.K.A Knight Valkyrie Inferno Dragon Sparky
Knight Minions Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Knight Minions Mini P.E.K.K.A Valkyrie Sparky
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie Sparky
Valkyrie Sparky
Sparky Knight Minions Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Minions Valkyrie Mini P.E.K.K.A Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Knight Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows Minions
Arrows Sparky
Arrows
Arrows
Minions Mini P.E.K.K.A Sparky
Arrows Knight Valkyrie Sparky
Arrows
Knight Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows Valkyrie
Minions Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky
Inferno Dragon
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions
Arrows
Arrows
Knight Mini P.E.K.K.A Valkyrie Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Sparky
Inferno Dragon Sparky
Sparky

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