My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Goblin Cage
The Log
Musketeer Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Knight Musketeer Goblin Cage Hog Rider
Fireball
Musketeer Goblin Cage Hog Rider
Poison
Musketeer Goblin Cage
Lightning
Knight Musketeer Goblin Cage
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Musketeer Goblin Cage Hog Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lightning Mega Knight
Knight
Musketeer Hog Rider Arrows The Log
Musketeer
Knight Hog Rider Goblin Cage The Log Mega Knight
Goblin Cage
Musketeer Hog Rider The Log
Hog Rider
Arrows Knight Musketeer Lightning The Log Goblin Cage Mega Knight
Lightning
Hog Rider Arrows
The Log
Hog Rider Knight Musketeer Goblin Cage Mega Knight
Mega Knight
Arrows Musketeer Hog Rider The Log

Defense Synergies 3 9

Arrows
Mega Knight Knight Lightning
Knight
Musketeer Arrows Goblin Cage The Log
Musketeer
Knight The Log Goblin Cage Mega Knight
Goblin Cage
Knight Musketeer The Log
Hog Rider
Lightning
Arrows The Log
The Log
Musketeer Knight Goblin Cage Lightning Mega Knight
Mega Knight
Arrows Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer Goblin Cage The Log
Knight Musketeer Goblin Cage The Log Mega Knight
Goblin Cage Mega Knight Knight Musketeer Lightning
Goblin Cage Knight Musketeer Mega Knight
Lightning Arrows Goblin Cage The Log Mega Knight
Arrows The Log Musketeer Mega Knight
Musketeer Lightning Arrows Goblin Cage
Lightning Arrows Musketeer Goblin Cage The Log Mega Knight
Musketeer Goblin Cage
Knight Musketeer Mega Knight
Arrows Knight Musketeer The Log Mega Knight
Arrows Musketeer
Goblin Cage Mega Knight Knight Musketeer Lightning The Log
Mega Knight Arrows Goblin Cage The Log
Knight Goblin Cage Mega Knight
Goblin Cage Lightning The Log Mega Knight
Mega Knight Arrows Knight Musketeer Goblin Cage
Arrows Goblin Cage Mega Knight Knight Musketeer The Log
Arrows Goblin Cage The Log Knight Musketeer Mega Knight
Musketeer Goblin Cage
Mega Knight Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Cage
Arrows Knight Musketeer Lightning The Log Mega Knight
Mega Knight Knight Musketeer Goblin Cage Lightning The Log
Lightning Mega Knight Knight Musketeer Goblin Cage The Log
Knight Musketeer Goblin Cage Mega Knight
Arrows Musketeer
Knight Musketeer Goblin Cage Lightning
Mega Knight Knight Goblin Cage
Goblin Cage Lightning Mega Knight Knight The Log
Musketeer Goblin Cage
Mega Knight Knight Musketeer Goblin Cage
Lightning Mega Knight Arrows Goblin Cage The Log
Lightning Mega Knight Knight Goblin Cage
Musketeer Goblin Cage Mega Knight
Knight Musketeer Goblin Cage Lightning The Log
Arrows Mega Knight Musketeer Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Musketeer The Log
Arrows Musketeer The Log
Lightning Arrows The Log
Lightning Arrows Knight Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Musketeer
Lightning Arrows Knight Musketeer The Log
Lightning Arrows Musketeer
Lightning Knight Musketeer The Log
Lightning Arrows Musketeer
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Musketeer The Log Mega Knight
Lightning Arrows The Log Mega Knight
Lightning Musketeer The Log Mega Knight
Lightning Arrows
Musketeer Lightning The Log
Lightning Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows The Log Musketeer Lightning
Lightning Arrows Musketeer The Log Mega Knight
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer
Lightning Musketeer
Lightning
Lightning Arrows Musketeer The Log Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning The Log
Lightning Musketeer
Lightning Arrows Musketeer
Arrows The Log
Lightning Knight Musketeer Mega Knight
Arrows The Log Musketeer Lightning
Lightning Arrows
Musketeer Mega Knight
Musketeer Lightning The Log
Musketeer Lightning
Lightning Musketeer The Log Mega Knight
Lightning Mega Knight

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