My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton King
Giant Snowball
Guards Baby Dragon Skeleton King
Zap
Royal Giant Guards Skeleton King
Barbarian Barrel
Knight Bomb Tower Guards Skeleton King
The Log
Royal Giant Mini P.E.K.K.A Guards Skeleton King
Earthquake
Bomb Tower Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Guards Baby Dragon Skeleton King
Fireball
Bomb Tower Baby Dragon Skeleton King
Poison
Bomb Tower Guards Skeleton King
Lightning
Knight Mini P.E.K.K.A Bomb Tower Baby Dragon Skeleton King
Rocket
Bomb Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Mini P.E.K.K.A Bomb Tower Baby Dragon Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mini P.E.K.K.A
Knight
Baby Dragon Arrows
Royal Giant
Arrows Guards Baby Dragon Skeleton King
Mini P.E.K.K.A
Arrows Baby Dragon
Bomb Tower
Guards
Royal Giant
Baby Dragon
Knight Royal Giant Mini P.E.K.K.A
Skeleton King
Royal Giant

Defense Synergies 1 11

Arrows
Knight Mini P.E.K.K.A Bomb Tower
Knight
Bomb Tower Arrows Mini P.E.K.K.A Baby Dragon
Royal Giant
Mini P.E.K.K.A
Arrows Knight Bomb Tower Guards Baby Dragon
Bomb Tower
Knight Arrows Mini P.E.K.K.A Baby Dragon
Guards
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Mini P.E.K.K.A Bomb Tower Guards Skeleton King
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Mini P.E.K.K.A Bomb Tower Knight
Mini P.E.K.K.A Bomb Tower Knight
Mini P.E.K.K.A Bomb Tower Knight Guards Skeleton King
Arrows Mini P.E.K.K.A Bomb Tower
Arrows Bomb Tower Guards Baby Dragon
Arrows Bomb Tower Baby Dragon
Arrows Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton King
Knight Guards Mini P.E.K.K.A
Guards Arrows Knight Bomb Tower Baby Dragon Skeleton King
Arrows Baby Dragon
Mini P.E.K.K.A Bomb Tower Knight Guards
Bomb Tower Arrows Mini P.E.K.K.A Guards Baby Dragon Skeleton King
Mini P.E.K.K.A Knight Bomb Tower Skeleton King
Bomb Tower Mini P.E.K.K.A
Bomb Tower Arrows Knight Mini P.E.K.K.A
Arrows Bomb Tower Knight Guards Baby Dragon
Arrows Bomb Tower Baby Dragon Knight Guards
Mini P.E.K.K.A Bomb Tower
Arrows Knight Mini P.E.K.K.A Bomb Tower Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards
Arrows Knight Mini P.E.K.K.A Bomb Tower Baby Dragon
Guards Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Guards Knight
Knight Mini P.E.K.K.A Guards
Arrows Bomb Tower Baby Dragon
Mini P.E.K.K.A Guards Knight Bomb Tower
Mini P.E.K.K.A Knight Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower Baby Dragon
Guards
Knight Mini P.E.K.K.A Bomb Tower Guards
Arrows Guards
Mini P.E.K.K.A Knight Bomb Tower Guards Skeleton King
Bomb Tower Baby Dragon
Guards Knight Mini P.E.K.K.A Bomb Tower Baby Dragon Skeleton King
Arrows Mini P.E.K.K.A Bomb Tower Baby Dragon Skeleton King
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Guards
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Guards
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Guards
Arrows Baby Dragon
Arrows
Knight Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Skeleton King
Arrows
Guards Baby Dragon Skeleton King
Baby Dragon

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