My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse
Giant Snowball
Musketeer Goblin Curse
Zap
Royal Giant Goblin Curse
Barbarian Barrel
Knight Musketeer Goblin Curse
The Log
Royal Giant Musketeer Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Knight Musketeer
Fireball
Musketeer
Poison
Musketeer Goblin Curse
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Curse Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Musketeer Freeze Golden Knight Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Knight Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Curse Knight Freeze Mega Knight
Knight
Musketeer Arrows
Royal Giant
Arrows Musketeer
Musketeer
Knight Royal Giant Mega Knight
Goblin Curse
Arrows
Freeze
Arrows
Mega Knight
Arrows Musketeer
Golden Knight

Defense Synergies 2 5

Arrows
Mega Knight Knight Golden Knight
Knight
Musketeer Arrows
Royal Giant
Musketeer
Knight Mega Knight Golden Knight
Goblin Curse
Freeze
Mega Knight
Mega Knight
Arrows Musketeer Freeze
Golden Knight
Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Golden Knight
Knight Musketeer Goblin Curse Mega Knight
Mega Knight Knight Musketeer Goblin Curse Freeze
Knight Musketeer Goblin Curse Mega Knight
Arrows Mega Knight
Arrows Freeze Musketeer Mega Knight
Musketeer Arrows Goblin Curse Freeze
Arrows Musketeer Mega Knight Golden Knight
Musketeer Goblin Curse
Knight Musketeer Mega Knight
Goblin Curse Arrows Knight Musketeer Freeze Mega Knight
Arrows Musketeer Goblin Curse
Mega Knight Knight Musketeer Goblin Curse Freeze
Mega Knight Arrows Goblin Curse Freeze Golden Knight
Knight Goblin Curse Mega Knight
Goblin Curse Freeze Mega Knight
Mega Knight Arrows Knight Musketeer
Arrows Mega Knight Knight Musketeer Golden Knight
Arrows Freeze Knight Musketeer Goblin Curse Mega Knight
Musketeer Goblin Curse
Mega Knight Arrows Knight Musketeer Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Musketeer Mega Knight
Mega Knight Knight Musketeer Golden Knight
Mega Knight Knight Musketeer
Knight Musketeer Goblin Curse Mega Knight
Arrows Musketeer Goblin Curse Freeze
Knight Musketeer
Mega Knight Knight Goblin Curse
Freeze Mega Knight Knight
Musketeer Goblin Curse
Mega Knight Knight Musketeer Golden Knight
Mega Knight Arrows
Mega Knight Knight Goblin Curse Golden Knight
Musketeer Goblin Curse Mega Knight
Knight Musketeer Freeze Golden Knight
Arrows Mega Knight Musketeer Goblin Curse Freeze Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze Golden Knight
Arrows Musketeer Goblin Curse Golden Knight
Arrows
Arrows Knight Musketeer Freeze
Arrows Goblin Curse Mega Knight
Arrows Musketeer Goblin Curse Freeze
Arrows Musketeer
Arrows Goblin Curse Freeze
Arrows Golden Knight
Musketeer
Arrows Knight Musketeer Golden Knight
Arrows Musketeer Goblin Curse
Knight Musketeer Golden Knight
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Golden Knight
Arrows Musketeer Mega Knight
Arrows Freeze
Arrows Musketeer Mega Knight
Arrows Goblin Curse Mega Knight Golden Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse Freeze Mega Knight
Arrows Musketeer Golden Knight
Arrows Musketeer Mega Knight Golden Knight
Arrows Musketeer Goblin Curse Golden Knight
Arrows Musketeer Goblin Curse
Musketeer Freeze
Arrows Musketeer Mega Knight
Arrows Freeze
Mega Knight
Arrows Goblin Curse
Musketeer Freeze
Arrows Musketeer Goblin Curse
Freeze
Arrows
Knight Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Musketeer Freeze Golden Knight
Musketeer
Musketeer Freeze Mega Knight Golden Knight
Mega Knight

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