My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Knight Tesla Valkyrie Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball
Tesla Skeleton Army
Poison
Skeleton Army
Lightning
Knight Tesla Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tesla Mini P.E.K.K.A Valkyrie Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mini P.E.K.K.A Freeze
Knight
Arrows
Tesla
Royal Giant
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Mini P.E.K.K.A
Skeleton Army
Freeze
Arrows

Defense Synergies 1 14

Arrows
Knight Tesla Mini P.E.K.K.A Valkyrie
Knight
Tesla Arrows Mini P.E.K.K.A Skeleton Army
Tesla
Knight Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Royal Giant
Mini P.E.K.K.A
Arrows Knight Tesla Valkyrie Skeleton Army Freeze
Valkyrie
Arrows Tesla Mini P.E.K.K.A Freeze
Skeleton Army
Knight Tesla Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Tesla Valkyrie
Tesla Mini P.E.K.K.A Skeleton Army Knight Valkyrie Freeze
Tesla Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Tesla Valkyrie
Tesla Arrows Freeze
Arrows Tesla Valkyrie
Tesla Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Knight Tesla Freeze
Arrows Tesla
Tesla Mini P.E.K.K.A Skeleton Army Knight Valkyrie Freeze
Valkyrie Skeleton Army Arrows Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Knight Tesla
Skeleton Army Tesla Mini P.E.K.K.A Freeze
Tesla Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Tesla Valkyrie Knight Skeleton Army
Arrows Valkyrie Freeze Knight Tesla
Mini P.E.K.K.A Tesla
Valkyrie Skeleton Army Arrows Knight Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Tesla
Arrows Knight Tesla Mini P.E.K.K.A Valkyrie
Skeleton Army Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Tesla
Knight Tesla Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Tesla Freeze
Mini P.E.K.K.A Skeleton Army Knight Tesla Valkyrie
Mini P.E.K.K.A Knight Tesla Valkyrie Skeleton Army
Freeze Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Tesla Skeleton Army
Knight Tesla Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Knight Mini P.E.K.K.A Valkyrie Freeze
Arrows Valkyrie Tesla Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Freeze
Arrows
Arrows
Arrows Knight Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows
Arrows
Arrows
Arrows
Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Skeleton Army Freeze
Arrows
Freeze
Arrows
Knight Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Freeze
Freeze

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