My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Bowler P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Bowler P.E.K.K.A
Fireball
Wizard Bowler
Poison
Wizard
Lightning
Knight Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Golden Knight Wizard Bowler Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Bowler Lightning
Knight
Arrows Wizard
Valkyrie
Wizard P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
Bowler
Arrows Lightning
Lightning
Arrows Bowler
P.E.K.K.A
Arrows Valkyrie Wizard
Golden Knight

Defense Synergies 0 13

Arrows
Knight Valkyrie Bowler Lightning P.E.K.K.A Golden Knight
Knight
Arrows Wizard Bowler
Valkyrie
Arrows Wizard Bowler P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A Golden Knight
Bowler
Arrows Knight Valkyrie
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Valkyrie Wizard Golden Knight
P.E.K.K.A Knight Valkyrie
Bowler P.E.K.K.A Knight Valkyrie Lightning
P.E.K.K.A Knight Valkyrie Bowler
Lightning Arrows Valkyrie Bowler P.E.K.K.A
Arrows Bowler Valkyrie
Lightning Arrows Wizard
Bowler Lightning Arrows Valkyrie P.E.K.K.A Golden Knight
P.E.K.K.A
Knight Valkyrie Bowler
Valkyrie Arrows Knight Wizard Bowler
Arrows Wizard
Bowler P.E.K.K.A Knight Valkyrie Wizard Lightning
Valkyrie Wizard Bowler Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Knight
Bowler Lightning P.E.K.K.A
Wizard Arrows Knight Valkyrie Bowler P.E.K.K.A
Arrows Valkyrie Knight Wizard Bowler Golden Knight
Arrows Valkyrie Wizard Knight Bowler
P.E.K.K.A
Valkyrie Wizard Bowler Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bowler P.E.K.K.A
Arrows Knight Valkyrie Wizard Bowler Lightning
P.E.K.K.A Knight Valkyrie Bowler Lightning Golden Knight
Valkyrie Bowler Lightning P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Bowler
Arrows Wizard
P.E.K.K.A Knight Valkyrie Bowler Lightning
P.E.K.K.A Knight Valkyrie
Lightning P.E.K.K.A Knight Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Bowler Golden Knight
Lightning P.E.K.K.A Arrows Valkyrie Bowler
Bowler Lightning P.E.K.K.A Knight Valkyrie Wizard Golden Knight
Wizard Valkyrie Bowler
Knight Valkyrie Bowler Lightning P.E.K.K.A Golden Knight
Arrows Valkyrie Bowler Wizard P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Valkyrie Golden Knight
Arrows Bowler Golden Knight
Lightning Arrows
Lightning Arrows Knight Valkyrie
Wizard Arrows Valkyrie Bowler
Arrows Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler Lightning
Arrows Wizard Lightning Golden Knight
Lightning Bowler
Lightning Arrows Knight Valkyrie Wizard Bowler Golden Knight
Lightning Arrows Wizard
Lightning Knight Bowler Golden Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Bowler Golden Knight
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning
Lightning Arrows Wizard Bowler
Lightning Arrows Valkyrie Wizard Bowler Golden Knight
Lightning Bowler
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows
Arrows Valkyrie Wizard Bowler
Arrows Wizard Bowler Lightning Golden Knight
Lightning Arrows Wizard Bowler Golden Knight
Lightning Arrows Golden Knight
Lightning Arrows Wizard
Lightning Wizard
Lightning Bowler
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Bowler Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Knight Valkyrie Wizard Bowler
Arrows Wizard Bowler Lightning
Lightning Arrows
P.E.K.K.A
Bowler Lightning Golden Knight
Lightning
Lightning Bowler Golden Knight
P.E.K.K.A
Lightning Wizard Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: