My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Baby Dragon
Fireball
Firecracker Elite Barbarians Hog Rider Baby Dragon
Poison
Firecracker
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Baby Dragon Arrows Elite Barbarians
Firecracker
Knight Hog Rider Elite Barbarians Baby Dragon Mega Knight
Elite Barbarians
Arrows Rage Knight Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker Rage Elite Barbarians Baby Dragon Mega Knight
Rage
Elite Barbarians Hog Rider
Baby Dragon
Knight Firecracker Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Hog Rider Baby Dragon

Defense Synergies 2 6

Arrows
Mega Knight Knight
Knight
Firecracker Arrows Baby Dragon
Firecracker
Knight Baby Dragon Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Rage
Baby Dragon
Knight Firecracker Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Elite Barbarians Knight Firecracker Mega Knight
Mega Knight Knight Elite Barbarians
Elite Barbarians Knight Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Arrows Knight Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Mega Knight Knight Elite Barbarians
Mega Knight Arrows Firecracker Baby Dragon
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Mega Knight Arrows Knight Firecracker Elite Barbarians
Arrows Mega Knight Knight Firecracker Elite Barbarians Baby Dragon
Arrows Baby Dragon Knight Firecracker Mega Knight
Elite Barbarians
Mega Knight Arrows Knight Firecracker Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Baby Dragon Mega Knight
Mega Knight Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Mega Knight
Arrows Firecracker Baby Dragon
Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians Baby Dragon
Mega Knight Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Knight
Firecracker Baby Dragon Mega Knight
Elite Barbarians Knight Firecracker Baby Dragon
Arrows Mega Knight Firecracker Elite Barbarians Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Knight
Arrows Firecracker Baby Dragon
Knight Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Elite Barbarians Arrows Firecracker Baby Dragon
Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows
Knight Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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