My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon
Giant Snowball
Baby Dragon Miner Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Miner Bandit Electro Wizard Inferno Dragon
Fireball
Baby Dragon Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Bandit Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Bandit Mini P.E.K.K.A

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Miner Bandit Mega Knight
Mini P.E.K.K.A
Arrows Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mini P.E.K.K.A Miner Bandit Electro Wizard Inferno Dragon Mega Knight
Miner
Arrows Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Arrows Baby Dragon Miner Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Baby Dragon Miner Bandit Mega Knight
Inferno Dragon
Mega Knight Baby Dragon Miner
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Baby Dragon Miner Bandit Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Electro Wizard Arrows Baby Dragon
Baby Dragon
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Miner
Mega Knight
Bandit
Arrows Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon Electro Wizard Mega Knight
Mega Knight
Arrows Baby Dragon Miner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Baby Dragon Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Miner Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Baby Dragon Bandit Mega Knight
Arrows Inferno Dragon Baby Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A Baby Dragon Miner Inferno Dragon Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit
Baby Dragon Mega Knight
Electro Wizard Mini P.E.K.K.A Baby Dragon Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Miner Bandit Electro Wizard
Arrows Baby Dragon Miner Bandit
Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner Bandit
Mini P.E.K.K.A Electro Wizard
Miner Arrows Bandit Electro Wizard
Arrows Baby Dragon
Baby Dragon Miner Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Mega Knight
Arrows Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Miner Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Miner Bandit Mega Knight
Miner Arrows Baby Dragon Bandit
Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Miner Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bandit
Arrows Baby Dragon Electro Wizard
Arrows
Miner Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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