My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Guards Bandit
Barbarian Barrel
Guards Royal Ghost Bandit Magic Archer
The Log
Mini P.E.K.K.A Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Royal Ghost Bandit Magic Archer
Fireball
Bandit Magic Archer
Poison
Guards Magic Archer
Lightning
Mini P.E.K.K.A Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Void Royal Ghost Bandit Mini P.E.K.K.A Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Void Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Arrows Magic Archer Mega Knight
Guards
Bandit
Void
Arrows
Royal Ghost
Bandit Magic Archer Mega Knight
Bandit
Arrows Guards Royal Ghost Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Royal Ghost Bandit Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Royal Ghost Bandit Magic Archer

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A Void Bandit
Mini P.E.K.K.A
Arrows Guards Royal Ghost Magic Archer
Guards
Mini P.E.K.K.A Magic Archer
Void
Arrows
Royal Ghost
Mini P.E.K.K.A Mega Knight
Bandit
Arrows Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Guards Bandit Mega Knight
Mega Knight
Arrows Royal Ghost Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Magic Archer
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Void Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Guards Royal Ghost Bandit Magic Archer Mega Knight
Arrows Void Magic Archer
Arrows Void Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Royal Ghost Bandit Mega Knight
Guards Arrows Royal Ghost Bandit Magic Archer Mega Knight
Arrows Magic Archer
Mini P.E.K.K.A Mega Knight Guards Bandit
Mega Knight Arrows Mini P.E.K.K.A Guards Royal Ghost Magic Archer
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Guards Royal Ghost Bandit Magic Archer
Arrows Guards Royal Ghost Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Royal Ghost Mega Knight Arrows Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Void Royal Ghost Bandit
Void Bandit Arrows Mini P.E.K.K.A Royal Ghost Magic Archer Mega Knight
Guards Bandit Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight
Arrows Magic Archer
Mini P.E.K.K.A Guards Void Bandit
Mini P.E.K.K.A Mega Knight
Void Mega Knight Mini P.E.K.K.A Bandit Magic Archer
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Arrows Guards Void
Mini P.E.K.K.A Mega Knight Guards Bandit
Magic Archer Mega Knight
Guards Mini P.E.K.K.A Magic Archer
Arrows Mega Knight Mini P.E.K.K.A Royal Ghost Magic Archer
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Guards Royal Ghost Bandit
Arrows Void Royal Ghost Bandit Magic Archer
Arrows Void Bandit Magic Archer
Arrows Guards Void
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Void Bandit
Mini P.E.K.K.A Guards Void
Void Arrows Bandit Magic Archer
Void Arrows Magic Archer
Void Bandit Magic Archer
Arrows Void Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Void Magic Archer Mega Knight
Arrows Void
Void
Arrows Void
Arrows Magic Archer Mega Knight
Arrows Void Royal Ghost Bandit Magic Archer
Void Arrows Bandit Magic Archer Mega Knight
Void Arrows Bandit Magic Archer
Arrows Magic Archer
Guards Void
Mini P.E.K.K.A Void
Void Arrows Bandit Magic Archer Mega Knight
Void Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Guards Void Bandit Magic Archer
Arrows Magic Archer
Arrows
Void Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Magic Archer
Void Arrows
Mega Knight
Guards Magic Archer
Void Magic Archer
Void Royal Ghost Bandit Magic Archer Mega Knight

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