My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Prince Night Witch
Giant Snowball
Hog Rider Clone Night Witch
Zap
Clone Prince Night Witch
Barbarian Barrel
Wizard Clone Night Witch
The Log
Mini P.E.K.K.A Hog Rider Clone Prince
Earthquake
Hog Rider Clone
Arrows
Clone Night Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Clone Prince Night Witch
Fireball
Hog Rider Wizard Clone Night Witch
Poison
Wizard Clone Night Witch
Lightning
Mini P.E.K.K.A Wizard Prince Night Witch
Rocket
Hog Rider Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Mini P.E.K.K.A Hog Rider Night Witch Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Mini P.E.K.K.A Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Golem Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A
Arrows Hog Rider Wizard Golem
Hog Rider
Arrows Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince Golem
Clone
Golem Night Witch
Prince
Arrows Hog Rider Wizard Golem
Golem
Arrows Clone Night Witch Mini P.E.K.K.A Wizard Prince
Night Witch
Clone Golem Arrows

Defense Synergies 0 4

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Prince
Clone
Prince
Arrows Wizard
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince Night Witch
Arrows Mini P.E.K.K.A Prince
Arrows Night Witch
Arrows Wizard Night Witch
Arrows
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince Night Witch
Arrows Wizard Night Witch
Arrows Wizard Night Witch
Mini P.E.K.K.A Prince Night Witch Wizard
Wizard Arrows Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Prince Night Witch
Arrows Wizard Prince Night Witch
Arrows Wizard
Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince Night Witch
Arrows Wizard
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Arrows Prince
Mini P.E.K.K.A Prince Wizard Night Witch
Wizard
Mini P.E.K.K.A Prince Night Witch
Arrows Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince Night Witch
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Prince Night Witch
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard Night Witch
Wizard
Mini P.E.K.K.A Night Witch
Arrows Wizard Night Witch
Arrows
Prince
Arrows Wizard
Prince Night Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince
Wizard

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