My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Cannon Cart Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Cannon Cart Miner Skeleton King
Giant Snowball
Bats Goblin Gang Royal Recruits Miner Skeleton King
Zap
Bats Goblin Gang Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Royal Recruits Cannon Cart Skeleton King
The Log
Goblin Gang Royal Recruits Cannon Cart Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Bats Goblin Gang Royal Recruits Skeleton King
Royal Delivery
Bats Goblin Gang Royal Recruits Cannon Cart Miner Mother Witch Skeleton King
Fireball
Goblin Gang Cannon Cart Mother Witch Skeleton King
Poison
Bats Goblin Gang Royal Recruits Mother Witch Skeleton King
Lightning
Cannon Cart Mother Witch Skeleton King
Rocket
Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Mother Witch Skeleton King Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Royal Recruits Cannon Cart Skeleton King
Arrows
Cannon Cart Miner Mother Witch
Goblin Gang
Miner Royal Recruits Cannon Cart Skeleton King
Royal Recruits
Bats Goblin Gang Cannon Cart
Cannon Cart
Bats Arrows Goblin Gang Royal Recruits Miner Mother Witch
Miner
Bats Goblin Gang Arrows Cannon Cart Mother Witch Skeleton King
Mother Witch
Arrows Cannon Cart Miner
Skeleton King
Bats Goblin Gang Miner

Defense Synergies 0 9

Bats
Royal Recruits Cannon Cart Skeleton King
Arrows
Cannon Cart Mother Witch
Goblin Gang
Royal Recruits Cannon Cart Miner
Royal Recruits
Bats Goblin Gang
Cannon Cart
Bats Arrows Goblin Gang
Miner
Goblin Gang
Mother Witch
Arrows Skeleton King
Skeleton King
Bats Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits
Bats Goblin Gang Royal Recruits Cannon Cart
Goblin Gang Bats Royal Recruits Cannon Cart
Royal Recruits Bats Goblin Gang Cannon Cart Skeleton King
Arrows Royal Recruits
Arrows Goblin Gang Bats Cannon Cart Mother Witch
Bats Arrows Goblin Gang
Arrows Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Skeleton King
Goblin Gang Royal Recruits Cannon Cart Miner
Bats Goblin Gang Mother Witch Arrows Royal Recruits Cannon Cart Skeleton King
Arrows Bats Goblin Gang
Royal Recruits Bats Goblin Gang Cannon Cart
Bats Arrows Goblin Gang Royal Recruits Cannon Cart Skeleton King
Royal Recruits Goblin Gang Cannon Cart Skeleton King
Goblin Gang Royal Recruits
Bats Arrows Goblin Gang Royal Recruits Cannon Cart
Arrows Bats Goblin Gang Royal Recruits Cannon Cart
Arrows Bats Royal Recruits Cannon Cart Mother Witch
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Bats Arrows Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Cannon Cart
Arrows Goblin Gang Cannon Cart Miner
Goblin Gang Royal Recruits Bats Cannon Cart
Goblin Gang Royal Recruits Bats Cannon Cart
Royal Recruits Goblin Gang Cannon Cart
Arrows Mother Witch Bats Goblin Gang
Goblin Gang Royal Recruits Bats Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Bats Cannon Cart
Royal Recruits Goblin Gang
Bats Royal Recruits Cannon Cart
Royal Recruits Arrows
Royal Recruits Cannon Cart Goblin Gang Skeleton King
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Bats Cannon Cart Skeleton King
Bats Arrows Royal Recruits Cannon Cart Mother Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows Royal Recruits
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows Royal Recruits Cannon Cart
Arrows
Cannon Cart Miner
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Royal Recruits Cannon Cart
Arrows
Bats
Arrows
Arrows Miner Mother Witch
Arrows
Arrows Royal Recruits Cannon Cart
Arrows Mother Witch
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows Mother Witch
Bats
Arrows Miner
Arrows
Arrows
Bats Goblin Gang Royal Recruits Cannon Cart
Arrows
Arrows
Miner Goblin Gang Cannon Cart
Arrows Skeleton King
Arrows
Royal Recruits Cannon Cart
Bats Goblin Gang Royal Recruits Skeleton King
Bats
Royal Recruits Cannon Cart Miner
Cannon Cart

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