My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Fisherman
Giant Snowball
Minions Hog Rider Skeleton Army Fisherman
Zap
Minions Firecracker Skeleton Army Fisherman
Barbarian Barrel
Firecracker Skeleton Army Hunter
The Log
Firecracker Hog Rider Skeleton Army Hunter Fisherman
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Hog Rider Skeleton Army Hunter Fisherman
Fireball
Minions Firecracker Hog Rider Skeleton Army Hunter Fisherman
Poison
Minions Firecracker Skeleton Army Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Skeleton Army Fisherman Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Firecracker Fisherman
Firecracker
Hog Rider Minions Fisherman Mega Knight
Hog Rider
Arrows Minions Firecracker Hunter Mega Knight
Skeleton Army
Hunter
Fisherman Hog Rider Mega Knight
Fisherman
Hunter Minions Firecracker Mega Knight
Mega Knight
Minions Arrows Firecracker Hog Rider Hunter Fisherman

Defense Synergies 2 10

Arrows
Mega Knight
Minions
Firecracker Hunter Fisherman Mega Knight
Firecracker
Minions Skeleton Army Hunter Fisherman Mega Knight
Hog Rider
Skeleton Army
Firecracker
Hunter
Fisherman Minions Firecracker Mega Knight
Fisherman
Hunter Minions Firecracker Mega Knight
Mega Knight
Arrows Minions Firecracker Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Skeleton Army Hunter Minions Firecracker Fisherman Mega Knight
Skeleton Army Hunter Fisherman Mega Knight Minions
Skeleton Army Hunter Minions Firecracker Fisherman Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Minions Firecracker Hunter Mega Knight
Minions Hunter Arrows Firecracker
Arrows Mega Knight
Hunter Minions Skeleton Army Fisherman
Skeleton Army Firecracker Hunter Fisherman Mega Knight
Minions Skeleton Army Arrows Firecracker Hunter Fisherman Mega Knight
Arrows Minions Hunter Firecracker
Skeleton Army Hunter Mega Knight Minions
Skeleton Army Mega Knight Arrows Minions Firecracker Hunter
Skeleton Army Hunter Mega Knight
Skeleton Army Hunter Fisherman Mega Knight
Mega Knight Arrows Minions Firecracker Skeleton Army Hunter Fisherman
Arrows Mega Knight Minions Firecracker Skeleton Army Hunter Fisherman
Arrows Hunter Minions Firecracker Fisherman Mega Knight
Hunter Fisherman
Skeleton Army Mega Knight Arrows Minions Firecracker Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fisherman
Arrows Firecracker Hunter Fisherman Mega Knight
Skeleton Army Mega Knight Minions Hunter Fisherman
Skeleton Army Hunter Mega Knight Fisherman
Skeleton Army Hunter Fisherman Mega Knight
Arrows Firecracker Minions Hunter
Skeleton Army Minions Hunter
Mega Knight Skeleton Army Hunter Fisherman
Mega Knight Minions Firecracker Skeleton Army
Skeleton Army
Mega Knight Minions Hunter
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Hunter
Firecracker Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Hunter Fisherman
Arrows Minions Mega Knight Firecracker Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Fisherman
Minions Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Hunter Fisherman
Arrows Minions Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Arrows Firecracker Mega Knight
Arrows
Minions Fisherman
Arrows Firecracker Hunter Fisherman Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Hunter Mega Knight
Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Fisherman Mega Knight
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Minions Firecracker
Arrows Hunter Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Skeleton Army
Arrows Firecracker Hunter
Arrows
Firecracker Hunter Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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