My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Fireball
Minions Firecracker Musketeer Skeleton Army Electro Wizard
Poison
Minions Firecracker Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard Goblinstein
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Skeleton Army Musketeer Valkyrie Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Minions
Firecracker Valkyrie
Firecracker
Minions Valkyrie
Musketeer
Valkyrie
Valkyrie
Musketeer Minions Firecracker Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie
Goblinstein

Defense Synergies 3 11

Arrows
Valkyrie
Minions
Valkyrie Firecracker Musketeer Electro Wizard
Firecracker
Valkyrie Minions Musketeer Skeleton Army Electro Wizard
Musketeer
Valkyrie Minions Firecracker Skeleton Army Electro Wizard
Valkyrie
Minions Firecracker Musketeer Arrows Electro Wizard
Skeleton Army
Firecracker Musketeer Electro Wizard
Electro Wizard
Minions Firecracker Musketeer Valkyrie Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer Valkyrie Electro Wizard
Skeleton Army Minions Firecracker Musketeer Valkyrie Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Skeleton Army Minions Firecracker Musketeer Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Minions Firecracker Musketeer Valkyrie Electro Wizard
Minions Musketeer Electro Wizard Arrows Firecracker
Arrows Musketeer Valkyrie Electro Wizard
Minions Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Electro Wizard
Minions Valkyrie Skeleton Army Electro Wizard Arrows Firecracker Musketeer
Arrows Minions Musketeer Firecracker Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Arrows Minions Firecracker Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Arrows Minions Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Arrows Minions Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Minions Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Skeleton Army Arrows Minions Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Valkyrie
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army
Arrows Firecracker Minions Musketeer Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Minions Firecracker Valkyrie Skeleton Army
Musketeer Skeleton Army
Minions Musketeer Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie
Firecracker Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Minions Firecracker Musketeer Valkyrie
Arrows Minions Valkyrie Firecracker Musketeer Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer Electro Wizard
Arrows
Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Minions Musketeer Electro Wizard
Firecracker Arrows Musketeer Valkyrie Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Minions Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Minions
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Valkyrie
Arrows Firecracker Musketeer Electro Wizard
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Minions Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Minions Musketeer Skeleton Army
Arrows Firecracker Musketeer Electro Wizard
Arrows
Firecracker Musketeer Valkyrie Electro Wizard
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Minions Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker

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