My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton King
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Skeleton King
Zap
Minions Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Musketeer Skeleton King
The Log
Goblin Gang Firecracker Musketeer Hog Rider Skeleton King
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton King
Arrows
Minions Goblin Gang Firecracker Skeleton King
Royal Delivery
Minions Goblin Gang Firecracker Musketeer Hog Rider Skeleton King
Fireball
Minions Goblin Gang Firecracker Musketeer Hog Rider Skeleton King
Poison
Minions Goblin Gang Firecracker Musketeer Skeleton King
Lightning
Musketeer Skeleton King
Rocket
Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Firecracker Musketeer Hog Rider Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Firecracker Skeleton King
Goblin Gang
Hog Rider Firecracker Skeleton King
Firecracker
Hog Rider Minions Goblin Gang Mega Knight
Musketeer
Hog Rider Mega Knight
Hog Rider
Arrows Minions Goblin Gang Firecracker Musketeer Mega Knight
Mega Knight
Minions Arrows Firecracker Musketeer Hog Rider
Skeleton King
Minions Goblin Gang

Defense Synergies 2 8

Arrows
Mega Knight
Minions
Firecracker Musketeer Mega Knight
Goblin Gang
Musketeer Firecracker
Firecracker
Minions Goblin Gang Musketeer Mega Knight
Musketeer
Goblin Gang Minions Firecracker Mega Knight Skeleton King
Hog Rider
Mega Knight
Arrows Minions Firecracker Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer
Minions Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Minions Musketeer
Minions Goblin Gang Firecracker Musketeer Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Goblin Gang Minions Firecracker Musketeer Mega Knight
Minions Musketeer Arrows Goblin Gang Firecracker
Arrows Musketeer Mega Knight
Minions Goblin Gang Musketeer Skeleton King
Goblin Gang Firecracker Musketeer Mega Knight
Minions Goblin Gang Arrows Firecracker Musketeer Mega Knight Skeleton King
Arrows Minions Musketeer Goblin Gang Firecracker
Mega Knight Minions Goblin Gang Musketeer
Mega Knight Arrows Minions Goblin Gang Firecracker Skeleton King
Goblin Gang Mega Knight Skeleton King
Goblin Gang Mega Knight
Mega Knight Arrows Minions Goblin Gang Firecracker Musketeer
Arrows Mega Knight Minions Goblin Gang Firecracker Musketeer
Arrows Minions Firecracker Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Arrows Minions Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Minions Musketeer
Goblin Gang Mega Knight Musketeer
Goblin Gang Musketeer Mega Knight
Arrows Firecracker Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer
Mega Knight
Mega Knight Minions Firecracker
Goblin Gang Musketeer
Mega Knight Minions Musketeer
Mega Knight Arrows
Mega Knight Goblin Gang Skeleton King
Firecracker Musketeer Mega Knight
Goblin Gang Minions Firecracker Musketeer Skeleton King
Arrows Minions Mega Knight Firecracker Musketeer Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Minions Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Minions
Arrows Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Minions Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Minions Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Goblin Gang Musketeer
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer Skeleton King
Arrows
Firecracker Musketeer Mega Knight
Minions Goblin Gang Firecracker Musketeer Skeleton King
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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