My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Electro Wizard
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Electro Wizard
Fireball
Minions Goblin Gang Firecracker Inferno Tower Electro Wizard
Poison
Minions Goblin Gang Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Firecracker Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Minions
Royal Giant Firecracker
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Minions Goblin Gang
Royal Giant
Arrows Minions Firecracker Goblin Gang The Log Electro Wizard
Inferno Tower
The Log
Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 4 11

Arrows
Inferno Tower
Minions
Firecracker Inferno Tower The Log Electro Wizard
Goblin Gang
Inferno Tower Firecracker The Log Electro Wizard
Firecracker
The Log Minions Goblin Gang Inferno Tower Electro Wizard
Royal Giant
Inferno Tower
Goblin Gang The Log Electro Wizard Arrows Minions Firecracker
The Log
Firecracker Inferno Tower Minions Goblin Gang Electro Wizard
Electro Wizard
Inferno Tower Minions Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Minions Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Inferno Tower Minions Electro Wizard
Inferno Tower Minions Goblin Gang Firecracker Electro Wizard
Arrows Firecracker The Log
Arrows Goblin Gang The Log Minions Firecracker Electro Wizard
Minions Inferno Tower Electro Wizard Arrows Goblin Gang Firecracker
Arrows Inferno Tower The Log Electro Wizard
Inferno Tower Minions Goblin Gang
Goblin Gang Firecracker Inferno Tower Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Firecracker The Log
Arrows Minions Inferno Tower Goblin Gang Firecracker Electro Wizard
Inferno Tower Minions Goblin Gang The Log Electro Wizard
Arrows Minions Goblin Gang Firecracker The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Arrows Minions Goblin Gang Firecracker Inferno Tower Electro Wizard
Arrows Minions Goblin Gang Firecracker The Log Electro Wizard
Arrows The Log Minions Firecracker Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Arrows Minions Firecracker The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker The Log
Goblin Gang Minions Inferno Tower The Log Electro Wizard
Goblin Gang Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Arrows Firecracker Minions Goblin Gang Electro Wizard
Goblin Gang Minions Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Minions Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang
Minions Inferno Tower
Arrows The Log Electro Wizard
Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Electro Wizard Minions Firecracker The Log
Arrows Minions Firecracker Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Minions
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions Goblin Gang Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Minions
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard Minions Goblin Gang
Arrows Firecracker Electro Wizard
Arrows The Log
Goblin Gang Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker
Minions Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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