My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Guards Skeleton Army
Giant Snowball
Minions Goblin Gang Guards Skeleton Army
Zap
Minions Goblin Gang Guards Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Guards Skeleton Army
The Log
Goblin Gang Guards Skeleton Army
Earthquake
Goblin Gang Guards Skeleton Army
Arrows
Minions Goblin Gang Guards Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Guards Skeleton Army
Fireball
Minions Goblin Gang Wizard Skeleton Army
Poison
Minions Goblin Gang Wizard Guards Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Goblin Gang Guards Skeleton Army Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Knight
Minions
Mega Knight
Goblin Gang
Mirror
Wizard
Mega Knight
Mirror
Arrows Goblin Gang Skeleton Army
Guards
Skeleton Army
Mirror
Mega Knight
Minions Arrows Wizard

Defense Synergies 3 9

Arrows
Mirror Mega Knight
Minions
Mega Knight
Goblin Gang
Mirror Guards Skeleton Army
Wizard
Guards Skeleton Army Mega Knight
Mirror
Arrows Skeleton Army Goblin Gang Mega Knight
Guards
Goblin Gang Wizard Skeleton Army
Skeleton Army
Mirror Goblin Gang Wizard Guards
Mega Knight
Arrows Minions Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Skeleton Army Minions Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Minions
Skeleton Army Minions Goblin Gang Guards Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Minions Guards Mega Knight
Minions Arrows Goblin Gang Wizard
Arrows Mega Knight
Minions Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Mega Knight
Minions Goblin Gang Guards Skeleton Army Arrows Wizard Mega Knight
Arrows Minions Goblin Gang Wizard
Skeleton Army Mega Knight Minions Goblin Gang Wizard Guards
Wizard Skeleton Army Mega Knight Arrows Minions Goblin Gang Guards
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Wizard Mega Knight Arrows Minions Goblin Gang Skeleton Army
Arrows Mega Knight Minions Goblin Gang Wizard Guards Skeleton Army
Arrows Wizard Minions Guards Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Arrows Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Mega Knight
Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Guards Skeleton Army Mega Knight Minions
Goblin Gang Guards Skeleton Army Mega Knight
Goblin Gang Guards Skeleton Army Mega Knight
Arrows Wizard Minions Goblin Gang
Goblin Gang Guards Skeleton Army Minions
Mega Knight Skeleton Army
Mega Knight Minions Skeleton Army
Goblin Gang Guards Skeleton Army
Mega Knight Minions Guards
Skeleton Army Mega Knight Arrows Guards
Skeleton Army Mega Knight Goblin Gang Wizard Guards
Wizard Skeleton Army Mega Knight
Goblin Gang Guards Skeleton Army Minions
Arrows Minions Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Wizard Arrows Mega Knight
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Guards
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Minions Wizard Guards
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Minions Goblin Gang Guards Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Minions Goblin Gang Guards
Mega Knight
Wizard Mega Knight

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