My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Wizard
Fireball
Minions Elite Barbarians Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Poison Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Poison

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians
Minions
Royal Giant Elite Barbarians Valkyrie
Royal Giant
Arrows Minions Poison Elite Barbarians Wizard
Elite Barbarians
Arrows Valkyrie Minions Royal Giant Wizard
Valkyrie
Elite Barbarians Minions Wizard
Inferno Tower
Wizard
Royal Giant Elite Barbarians Valkyrie
Poison
Royal Giant

Defense Synergies 2 7

Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower
Royal Giant
Elite Barbarians
Valkyrie Wizard
Valkyrie
Minions Elite Barbarians Arrows Inferno Tower Wizard
Inferno Tower
Arrows Minions Valkyrie Poison
Wizard
Elite Barbarians Valkyrie
Poison
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Wizard
Elite Barbarians Inferno Tower Minions Valkyrie
Inferno Tower Minions Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Minions Valkyrie
Arrows Elite Barbarians Valkyrie Poison
Arrows Minions Valkyrie
Minions Inferno Tower Arrows Wizard Poison
Arrows Valkyrie Inferno Tower Poison
Inferno Tower Minions Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower
Minions Valkyrie Poison Arrows Wizard
Arrows Minions Inferno Tower Wizard Poison
Inferno Tower Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Arrows Minions Poison
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Wizard Arrows Minions Elite Barbarians Valkyrie Inferno Tower Poison
Arrows Minions Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Poison Minions
Elite Barbarians Inferno Tower
Valkyrie Wizard Arrows Minions Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Inferno Tower
Poison Arrows Elite Barbarians Valkyrie Wizard
Minions Elite Barbarians Valkyrie Inferno Tower
Valkyrie Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Arrows Wizard Poison Minions
Minions Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Inferno Tower Poison
Inferno Tower
Minions Elite Barbarians Valkyrie Inferno Tower
Arrows Elite Barbarians Valkyrie Poison
Elite Barbarians Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Elite Barbarians Inferno Tower Minions Valkyrie Poison
Arrows Minions Valkyrie Poison Elite Barbarians Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison Minions
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Minions Elite Barbarians Poison
Poison Arrows Valkyrie Wizard
Poison Arrows Wizard
Poison Elite Barbarians
Arrows Minions Poison
Arrows Elite Barbarians Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Minions
Arrows Wizard Poison
Arrows Valkyrie Wizard Poison
Minions Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Valkyrie Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Elite Barbarians Poison Arrows Wizard
Minions Wizard Poison
Elite Barbarians
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Minions
Poison Arrows Wizard
Arrows
Poison Valkyrie Wizard
Arrows Wizard Poison
Arrows Poison
Elite Barbarians
Minions Elite Barbarians Poison
Poison
Poison
Wizard

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