My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Rune Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Executioner
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Executioner P.E.K.K.A
Fireball
Elixir Golem Executioner
Poison
Elixir Golem Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rune Giant Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker The Log Arrows Elixir Golem Rune Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Berserker The Log Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Mirror P.E.K.K.A Elixir Golem
Elixir Golem
Arrows Mirror Executioner The Log
Mirror
Arrows The Log Elixir Golem
Rune Giant
Berserker
Executioner
Elixir Golem P.E.K.K.A The Log
P.E.K.K.A
Arrows Executioner The Log
The Log
Mirror Elixir Golem Executioner P.E.K.K.A

Defense Synergies 2 4

Berserker
Arrows
Mirror P.E.K.K.A
Elixir Golem
Mirror
Arrows Executioner The Log
Rune Giant
Executioner
Mirror The Log
P.E.K.K.A
The Log Arrows
The Log
P.E.K.K.A Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Executioner The Log
P.E.K.K.A Executioner
P.E.K.K.A
Arrows P.E.K.K.A The Log
Arrows The Log Executioner
Arrows Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A
Berserker Executioner Arrows The Log
Arrows Executioner
P.E.K.K.A The Log
Executioner Arrows P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Arrows Executioner P.E.K.K.A
Arrows Executioner The Log
Arrows Executioner The Log
P.E.K.K.A
Arrows Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Executioner The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Executioner
Arrows Executioner
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Executioner
Executioner
Executioner P.E.K.K.A The Log
Arrows Executioner P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Arrows Executioner The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Arrows Executioner
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Arrows Executioner
Arrows The Log
Executioner
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
The Log
Executioner
Executioner The Log
P.E.K.K.A

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