My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Musketeer Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Musketeer Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Guards P.E.K.K.A Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Musketeer Guards
Lightning
Musketeer Inferno Dragon Goblinstein
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Musketeer Inferno Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Musketeer

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning
Musketeer
P.E.K.K.A
Rage
Guards
Lightning
Arrows
P.E.K.K.A
Arrows Musketeer
Inferno Dragon
Goblinstein

Defense Synergies 1 3

Arrows
Lightning P.E.K.K.A
Musketeer
Guards P.E.K.K.A
Rage
Guards
Musketeer
Lightning
Arrows
P.E.K.K.A
Arrows Musketeer
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A Musketeer Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Guards
Lightning Arrows P.E.K.K.A
Arrows Musketeer Guards
Musketeer Lightning Inferno Dragon Arrows
Lightning Arrows Musketeer P.E.K.K.A
P.E.K.K.A Inferno Dragon Musketeer
Guards Musketeer
Guards Arrows Musketeer
Arrows Musketeer Inferno Dragon
P.E.K.K.A Musketeer Guards Lightning
Arrows Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
Arrows Musketeer P.E.K.K.A
Arrows Musketeer Guards
Arrows Musketeer Guards Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
Arrows Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Musketeer Lightning Inferno Dragon
Guards P.E.K.K.A Musketeer Lightning
Guards Lightning P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards Inferno Dragon
Arrows Musketeer
Guards P.E.K.K.A Musketeer Lightning
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
P.E.K.K.A Musketeer Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Guards
Musketeer
Guards Musketeer Lightning P.E.K.K.A Inferno Dragon
Arrows Musketeer P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer Guards
Arrows Musketeer
Lightning Arrows
Lightning Arrows Musketeer Guards
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Lightning
Arrows Lightning
Lightning Musketeer Guards
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows
Lightning
Lightning Arrows Musketeer
Lightning Arrows
Lightning Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows
Inferno Dragon
Arrows Musketeer Lightning
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Musketeer Guards
Lightning
Lightning Arrows Musketeer
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Musketeer Guards
Lightning Arrows Musketeer
Arrows
Lightning Musketeer
Arrows Musketeer Lightning
Lightning Arrows
Musketeer P.E.K.K.A
Musketeer Guards Lightning
Musketeer Lightning
Lightning Musketeer
P.E.K.K.A Inferno Dragon
Lightning

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