My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Executioner
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Electro Dragon Executioner P.E.K.K.A
Fireball
Electro Dragon Executioner
Poison
Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Electro Dragon Executioner Royal Giant Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Fireball Electro Dragon Executioner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball P.E.K.K.A Lightning Mega Knight
Royal Giant
Arrows Fireball Lightning Electro Dragon Executioner
Fireball
Arrows Royal Giant Mega Knight
Electro Dragon
Royal Giant Executioner P.E.K.K.A Mega Knight
Executioner
Royal Giant Electro Dragon P.E.K.K.A Mega Knight
Lightning
Royal Giant Arrows
P.E.K.K.A
Arrows Electro Dragon Executioner
Mega Knight
Arrows Fireball Electro Dragon Executioner

Defense Synergies 1 5

Arrows
Mega Knight Fireball Lightning P.E.K.K.A
Royal Giant
Fireball
Arrows Mega Knight
Electro Dragon
Executioner
Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows
Mega Knight
Arrows Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Electro Dragon Executioner
P.E.K.K.A Electro Dragon Executioner Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Executioner Lightning
P.E.K.K.A Electro Dragon Mega Knight
Lightning Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Electro Dragon Executioner Mega Knight
Lightning Arrows Fireball Electro Dragon Executioner
Lightning Arrows Fireball Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Mega Knight
Executioner Arrows Fireball Electro Dragon Mega Knight
Arrows Executioner Fireball Electro Dragon
P.E.K.K.A Mega Knight Fireball Electro Dragon Lightning
Fireball Executioner Mega Knight Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Electro Dragon Executioner P.E.K.K.A
Arrows Fireball Mega Knight Electro Dragon Executioner
Arrows Executioner Fireball Electro Dragon Mega Knight
P.E.K.K.A
Mega Knight Arrows Fireball Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Arrows Electro Dragon Executioner Lightning Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Lightning
Lightning P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Executioner Mega Knight
Arrows Fireball Executioner Electro Dragon
P.E.K.K.A Fireball Lightning
P.E.K.K.A Mega Knight
Electro Dragon Lightning P.E.K.K.A Mega Knight Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
Lightning P.E.K.K.A Mega Knight Arrows Fireball
Lightning P.E.K.K.A Mega Knight Fireball Executioner
Fireball Electro Dragon Executioner Mega Knight
Electro Dragon Fireball Executioner Lightning P.E.K.K.A
Arrows Executioner Mega Knight Fireball Electro Dragon P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Electro Dragon
Arrows Fireball Electro Dragon Executioner
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Fireball Executioner Arrows Mega Knight
Arrows Fireball Executioner Electro Dragon
Arrows Executioner
Arrows Fireball Electro Dragon Executioner Lightning
Arrows Fireball Electro Dragon Lightning
Lightning Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon Executioner
Lightning Fireball Executioner
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning Arrows Fireball Electro Dragon Executioner
Lightning Arrows Fireball Electro Dragon Executioner Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon Executioner Mega Knight
Lightning Arrows Fireball Electro Dragon Mega Knight
Lightning Fireball Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Executioner Lightning
Fireball Lightning Arrows Electro Dragon Mega Knight
Fireball Lightning Arrows
Lightning Arrows Fireball Electro Dragon Executioner
Electro Dragon Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Electro Dragon Mega Knight
Lightning Arrows Fireball Electro Dragon
P.E.K.K.A Mega Knight
Arrows Fireball Lightning
Lightning Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon Executioner
Arrows Fireball
Fireball Lightning Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Executioner Lightning
Lightning Arrows Fireball
Electro Dragon Executioner P.E.K.K.A Mega Knight
Electro Dragon Fireball Lightning
Fireball Electro Dragon Executioner Lightning
Electro Dragon Lightning Fireball Executioner Mega Knight
P.E.K.K.A
Fireball Lightning Electro Dragon Mega Knight

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