My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Prince Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Flying Machine Lumberjack
Zap
Flying Machine Prince
Barbarian Barrel
Magic Archer Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Prince Magic Archer Lumberjack
Fireball
Flying Machine Magic Archer Lumberjack
Poison
Flying Machine Magic Archer
Lightning
Prince Magic Archer Lumberjack
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Earthquake Flying Machine Magic Archer Lumberjack Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Earthquake Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Prince Lumberjack
Earthquake
Arrows Prince Electro Giant
Flying Machine
Prince Lumberjack
Rage
Prince
Prince
Arrows Earthquake Flying Machine Rage Electro Giant Magic Archer Lumberjack
Electro Giant
Earthquake Prince Lumberjack
Magic Archer
Prince Lumberjack
Lumberjack
Arrows Flying Machine Prince Electro Giant Magic Archer

Defense Synergies 0 7

Arrows
Prince Lumberjack
Earthquake
Flying Machine
Prince Lumberjack
Rage
Prince
Arrows Flying Machine Electro Giant Magic Archer
Electro Giant
Prince
Magic Archer
Prince Lumberjack
Lumberjack
Arrows Flying Machine Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Magic Archer
Lumberjack Flying Machine Prince
Prince Lumberjack
Prince Lumberjack
Arrows Earthquake Prince Lumberjack
Arrows Earthquake Flying Machine Magic Archer Lumberjack
Arrows Flying Machine Magic Archer
Earthquake Arrows Flying Machine Electro Giant Magic Archer
Prince Lumberjack
Prince Lumberjack
Arrows Earthquake Flying Machine Electro Giant Magic Archer Lumberjack
Arrows Flying Machine Magic Archer
Prince Lumberjack Earthquake Flying Machine
Arrows Earthquake Prince Magic Archer Lumberjack
Prince Lumberjack
Prince Electro Giant Lumberjack
Arrows Prince Lumberjack
Arrows Flying Machine Prince Magic Archer Lumberjack
Arrows Earthquake Flying Machine Magic Archer Lumberjack
Prince Lumberjack
Arrows Earthquake Flying Machine Prince Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Electro Giant
Arrows Flying Machine Prince Magic Archer Lumberjack
Lumberjack Prince
Prince Lumberjack
Prince Lumberjack
Arrows Electro Giant Flying Machine Magic Archer
Prince Flying Machine Lumberjack
Prince Lumberjack
Flying Machine Prince Magic Archer
Flying Machine Prince Lumberjack
Arrows Prince Electro Giant
Prince Lumberjack
Flying Machine Electro Giant Magic Archer
Electro Giant Flying Machine Prince Magic Archer Lumberjack
Arrows Earthquake Flying Machine Electro Giant Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Flying Machine
Arrows Flying Machine Magic Archer
Earthquake Arrows Flying Machine Magic Archer
Earthquake Arrows Flying Machine Prince
Arrows Earthquake Magic Archer
Arrows Electro Giant Flying Machine Magic Archer
Arrows Earthquake Flying Machine Magic Archer
Arrows Earthquake Flying Machine Magic Archer
Arrows Flying Machine
Prince Lumberjack
Arrows Earthquake Flying Machine Prince Magic Archer
Arrows Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Arrows Flying Machine Magic Archer
Earthquake Arrows Flying Machine Prince Magic Archer
Earthquake Arrows Flying Machine Magic Archer
Earthquake Magic Archer Arrows Flying Machine
Arrows Earthquake
Arrows Earthquake Flying Machine Prince Magic Archer
Arrows Earthquake Flying Machine Electro Giant Magic Archer
Earthquake Prince Magic Archer
Arrows
Prince
Earthquake Arrows Flying Machine
Arrows Earthquake Electro Giant Magic Archer
Arrows Earthquake Flying Machine Magic Archer
Arrows Flying Machine Prince Magic Archer
Arrows Magic Archer
Arrows Flying Machine Electro Giant Magic Archer
Flying Machine Electro Giant
Arrows Earthquake Magic Archer
Arrows Magic Archer
Prince
Arrows Earthquake Magic Archer
Earthquake Flying Machine Prince Magic Archer
Arrows Flying Machine Magic Archer
Arrows
Flying Machine Prince Magic Archer Lumberjack
Arrows Earthquake Flying Machine Magic Archer
Arrows Electro Giant
Flying Machine Prince
Electro Giant Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Prince Electro Giant Magic Archer
Prince

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