My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mega Minion Goblin Cage Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Skeleton Dragons Barbarians Mega Minion Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Cage Goblin Hut
The Log
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Barbarians Goblin Cage Goblin Hut
Arrows
Skeleton Dragons Goblin Hut
Royal Delivery
Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Skeleton Dragons Barbarians Mega Minion Goblin Cage Goblin Hut
Poison
Skeleton Dragons Barbarians Mega Minion Goblin Cage Goblin Hut
Lightning
Skeleton Dragons Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Skeleton Dragons Mini P.E.K.K.A Goblin Cage Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Mini P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A Goblin Cage Giant Goblin Hut
Barbarians
Mega Minion
Giant Arrows
Mini P.E.K.K.A
Giant Arrows Skeleton Dragons Goblin Hut
Goblin Cage
Skeleton Dragons Giant Goblin Hut
Giant
Arrows Mega Minion Mini P.E.K.K.A Skeleton Dragons Goblin Cage Goblin Hut
Goblin Hut
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Giant

Defense Synergies 1 10

Arrows
Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Skeleton Dragons
Goblin Cage Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians
Arrows Skeleton Dragons
Mega Minion
Arrows Goblin Cage Goblin Hut
Mini P.E.K.K.A
Arrows Skeleton Dragons Goblin Hut
Goblin Cage
Skeleton Dragons Mega Minion
Giant
Goblin Hut
Arrows Skeleton Dragons Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mega Minion Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Skeleton Dragons Mega Minion Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Skeleton Dragons Mega Minion
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Skeleton Dragons Mega Minion
Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Arrows Skeleton Dragons Mega Minion
Skeleton Dragons Mega Minion Arrows Goblin Cage Goblin Hut
Arrows Skeleton Dragons Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Arrows Mega Minion Goblin Hut
Arrows Skeleton Dragons Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Skeleton Dragons
Arrows Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Arrows Skeleton Dragons Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Goblin Cage Skeleton Dragons Barbarians Mega Minion Goblin Hut
Arrows Goblin Cage Skeleton Dragons Barbarians Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Skeleton Dragons Arrows Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Skeleton Dragons Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Mini P.E.K.K.A Barbarians Mega Minion Goblin Cage Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage
Goblin Cage Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Barbarians Mega Minion Goblin Cage Goblin Hut
Barbarians Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Skeleton Dragons Barbarians Goblin Cage
Barbarians Goblin Hut Skeleton Dragons Mega Minion Mini P.E.K.K.A Goblin Cage
Arrows Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mega Minion
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Mini P.E.K.K.A
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Arrows
Skeleton Dragons Mini P.E.K.K.A
Arrows Skeleton Dragons Mega Minion Mini P.E.K.K.A
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Mega Minion
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Barbarians Goblin Hut
Arrows Skeleton Dragons Mega Minion
Arrows
Skeleton Dragons Mega Minion Mini P.E.K.K.A
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Mega Minion
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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